Opened 2 years ago

Closed 2 years ago

#13307 closed defect (fixed)

.Aif support

Reported by: jamie-marchant Owned by: sev-
Priority: normal Component: Engine: Director
Version: Keywords: pathMakeRelative
Cc: Game:

Description

At least one Director title ("Klondike Gold: An Interactive History" needs Quicktime AIF support. They also are print buttons which I don't know if you can fix easily.

Attachments (1)

scummvm_Klondig_Gold_Issue.ltxt (3.1 KB ) - added by jamie-marchant 2 years ago.

Download all attachments as: .zip

Change History (7)

comment:1 by rvanlaar, 2 years ago

The print buttons will need to have the PrintOmatic Xobject implemented. I can't give you an estimate if or when that will be implemented.

Can you explain how to steps to trigger the Quicktime AIF files?

by jamie-marchant, 2 years ago

comment:2 by jamie-marchant, 2 years ago

I've made a video here: https://www.youtube.com/watch?v=CJ9UJQcWMp8. It shows what's supposed to happen(in a VM) and how the program behaves in Scummvm. The video also gives the steps to reproduce(both of which are easier to show than to write). I've also attached the console output. ".ltxt" means it's a text file with Linux end lines and encodings. I hope this helps.

comment:3 by rvanlaar, 2 years ago

Dear Jamie,

Thank you for the video and combined log. I was able to retrace the steps.
It's a bug in our code to find the correct files.

For now, a workaround is to copy the AIF files in mcgeefls to it's parent directory.

comment:4 by rvanlaar, 2 years ago

Keywords: pathMakeRelative added

comment:5 by jamie-marchant, 2 years ago

That is a good workaround. It seems you have to copy all the .aif files and put them in the main folder.

comment:6 by sev-, 2 years ago

Owner: set to sev-
Resolution: fixed
Status: newclosed

Thank you for reporting, fixed.

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