Opened 7 years ago
Closed 7 years ago
#10211 closed defect (fixed)
TITANIC: Memory leaks in save game code
Reported by: | csnover | Owned by: | dreammaster |
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Priority: | normal | Component: | Engine: Titanic |
Version: | Keywords: | ||
Cc: | Game: | Starship Titanic |
Description
valgrind reports from dafioram
==16727== 38,400 bytes in 1 blocks are definitely lost in loss record 2,627 of 2,668 ==16727== at 0x4C2FB45: calloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so) ==16727== by 0x49ABB8: Graphics::Surface::create(unsigned short, unsigned short, Graphics::PixelFormat const&) (surface.cpp:74) ==16727== by 0x4A1B93: Graphics::loadThumbnail(Common::SeekableReadStream&) (thumbnail.cpp:175) ==16727== by 0x220A97: Titanic::CProjectItem::readSavegameHeader(Titanic::SimpleFile*, Titanic::TitanicSavegameHeader&) (project_item.cpp:525) ==16727== by 0x21F6CF: Titanic::CProjectItem::loadGame(int) (project_item.cpp:192) ==16727== by 0x347AAC: Titanic::CMainGameWindow::applicationStarting() (main_game_window.cpp:89) ==16727== by 0x211585: Titanic::TitanicEngine::initialize() (titanic.cpp:125) ==16727== by 0x211709: Titanic::TitanicEngine::run() (titanic.cpp:152) ==16727== by 0x1FC228: runGame(PluginSubclass<MetaEngine> const*, OSystem&, Common::String const&) (main.cpp:263) ==16727== by 0x1FD447: scummvm_main (main.cpp:529) ==16727== by 0x1FA325: main (posix-main.cpp:45) ==16727==
Build: 1.10.0git-4914-g294503f516
Change History (1)
comment:1 by , 7 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
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