Opened 10 years ago

Last modified 6 years ago

#4776 new defect

FREDDI 1: Graphical Glitch in opening cutscene

Reported by: SF/graxer Owned by: Kirben
Priority: normal Component: Engine: SCUMM
Keywords: Cc:
Game: Freddi Fish 1

Description

Version of game: Windows
ScummVM version: 1.1.0svn48122
Platform: Windows XP SP3

During the opening cutscene, when Grandma Grouper opens her door the door knocker / handle graphic remains hovering in the air. This doesnt disappear until the perspective has changes and changed back.

Ticket imported from: #2958225. Ticket imported from: bugs/4776.

Attachments (1)

FF1-Glitch.JPG (57.3 KB ) - added by SF/graxer 10 years ago.
Screenshot of glitch (circled in red)

Download all attachments as: .zip

Change History (9)

by SF/graxer, 10 years ago

Attachment: FF1-Glitch.JPG added

Screenshot of glitch (circled in red)

comment:1 by SF/graxer, 10 years ago

Oops! Sorry for reporting this 3 times. It kept on telling me that the page was failing to load when I tried to submit!

comment:2 by jvprat, 10 years ago

Owner: set to Kirben
Summary: Graphical Glitch in opening cutsceneFREDDI 1: Graphical Glitch in opening cutscene

comment:3 by SF/windlepoons, 10 years ago

I can confirm this with German/Windows version

ScummVM 1.1.0svn48123
OS: Linux/sidux

comment:4 by SF/mthreepwood, 10 years ago

This happens with the HE71 version and not the HE100 (Wii) version. Not sure about the HE90 version.

comment:5 by SF/graxer, 9 years ago

This bug still exists in the current version 1.2.0svn52703

comment:6 by digitall, 7 years ago

Is this bug still occurring with v1.4.1 stable and latest Git master?

comment:7 by SF/graxer, 7 years ago

I just checked. This problem remains in both the 1.4.1 stable build and the latest daily build. I will also compile it myself and check later if that would help any further.

comment:8 by eriktorbjorn, 6 years ago

I have the Swedish version, which ScummVM identifies as "SCUMM version 6, HE version 73" and the bug happens there as well. But maybe that's the same thing as the HE71 version?

The glitch happens both during the intro, and when knocking on the door.

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