Opened 16 years ago

Closed 16 years ago

Last modified 16 years ago

#997 closed defect (fixed)

0.5.0 RC - Zak256 Crash inside of Sphinx

Reported by: SF/voodoofx Owned by: fingolfin
Priority: blocker Component: Engine: SCUMM
Keywords: Cc:
Game: Zak McKracken

Description

scummvm version: ScummVM 0.5.0pre-cvs, build ver.(Jul
12 2003 00:40:35)
platform: win32(WinXP)

This is what i did. I've taken Zak to Cairo into Sphinx,
went to chamber with 3 buttons, since Zak can't read
the signs, i pushed them randomly, that's when Zak falls
through an opening in the floor. This is where game
crashes with following message: "Error:
(15:202:0xDC36):script 202 stopped with active
cutscene/override exit"

The correct combination is:
1. middle button
2. left button
3. right button

So every other combo is wrong and will crash the game,
i've attached a savegame so you can look into it.

Ticket imported from: #770093. Ticket imported from: bugs/997.

Attachments (2)

zak256.s14 (58.5 KB) - added by SF/voodoofx 16 years ago.
Zak inside of Sphinx
zakbug.jpg (43.3 KB) - added by SF/voodoofx 16 years ago.
Zak in airplane

Download all attachments as: .zip

Change History (10)

Changed 16 years ago by SF/voodoofx

Attachment: zak256.s14 added

Zak inside of Sphinx

Changed 16 years ago by SF/voodoofx

Attachment: zakbug.jpg added

Zak in airplane

comment:1 Changed 16 years ago by SF/voodoofx

Two other small bugs i've encountered are:
1. verbs: Push, Open, Walk to, Switch do NOT highlight like
others. I think this was already reported.

2. this one is probably graphics glitch, and i was unable to re-
create it again. But i did take a picture first time around :) It
shows Zak overlaying airplane doors. Picture attached.

Others are well known(loops, kazoo), so no need to post them
again.

comment:2 Changed 16 years ago by SF/voodoofx

What is the status of this item?

comment:3 Changed 16 years ago by fingolfin

Please report each bug in a separate tracker item; don't post them
as comments on other bug reports.

comment:4 Changed 16 years ago by SF/ender

Priority: normalblocker

comment:5 Changed 16 years ago by SF/ender

Raising priority. Erm, I've never actually entered the
wrong combination at this part of Zak before - what is the
correct behavior?

comment:6 Changed 16 years ago by SF/voodoofx

Well correct behavior is that Zak falls into the dark room with
sarcophagus(angry spirit, that sleeps lightly). Then he runs
out(or you walk him out, can't remember it anymore). But i'd
bet on running version :)).

Fingolfin: sorry for second post in same bug report, but i
figured that the other two aren't really bugs(one reported
before anyhow), and i just wanted to point out that they are
there. Won't do it again. Promise!

comment:7 Changed 16 years ago by fingolfin

Put a workaround into CVS.

comment:8 Changed 16 years ago by fingolfin

Owner: set to fingolfin
Resolution: fixed
Status: newclosed
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