Opened 21 years ago

Closed 21 years ago

Last modified 21 years ago

#997 closed defect (fixed)

0.5.0 RC - Zak256 Crash inside of Sphinx

Reported by: SF/voodoofx Owned by: fingolfin
Priority: blocker Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Zak McKracken


scummvm version: ScummVM 0.5.0pre-cvs, build ver.(Jul 12 2003 00:40:35) platform: win32(WinXP)

This is what i did. I've taken Zak to Cairo into Sphinx, went to chamber with 3 buttons, since Zak can't read the signs, i pushed them randomly, that's when Zak falls through an opening in the floor. This is where game crashes with following message: "Error: (15:202:0xDC36):script 202 stopped with active cutscene/override exit"

The correct combination is: 1. middle button 2. left button 3. right button

So every other combo is wrong and will crash the game, i've attached a savegame so you can look into it.

Ticket imported from: #770093. Ticket imported from: bugs/997.

Attachments (2)

zak256.s14 (58.5 KB ) - added by SF/voodoofx 21 years ago.
Zak inside of Sphinx
zakbug.jpg (43.3 KB ) - added by SF/voodoofx 21 years ago.
Zak in airplane

Download all attachments as: .zip

Change History (10)

by SF/voodoofx, 21 years ago

Attachment: zak256.s14 added

Zak inside of Sphinx

by SF/voodoofx, 21 years ago

Attachment: zakbug.jpg added

Zak in airplane

comment:1 by SF/voodoofx, 21 years ago

Two other small bugs i've encountered are: 1. verbs: Push, Open, Walk to, Switch do NOT highlight like others. I think this was already reported.

2. this one is probably graphics glitch, and i was unable to re- create it again. But i did take a picture first time around :) It shows Zak overlaying airplane doors. Picture attached.

Others are well known(loops, kazoo), so no need to post them again.

comment:2 by SF/voodoofx, 21 years ago

What is the status of this item?

comment:3 by fingolfin, 21 years ago

Please report each bug in a separate tracker item; don't post them as comments on other bug reports.

comment:4 by SF/ender, 21 years ago

Priority: normalblocker

comment:5 by SF/ender, 21 years ago

Raising priority. Erm, I've never actually entered the wrong combination at this part of Zak before - what is the correct behavior?

comment:6 by SF/voodoofx, 21 years ago

Well correct behavior is that Zak falls into the dark room with sarcophagus(angry spirit, that sleeps lightly). Then he runs out(or you walk him out, can't remember it anymore). But i'd bet on running version :)).

Fingolfin: sorry for second post in same bug report, but i figured that the other two aren't really bugs(one reported before anyhow), and i just wanted to point out that they are there. Won't do it again. Promise!

comment:7 by fingolfin, 21 years ago

Put a workaround into CVS.

comment:8 by fingolfin, 21 years ago

Owner: set to fingolfin
Resolution: fixed
Status: newclosed
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