SCUMM: Loom (EGA) - Bobbin as Rusty can exit the cell when the door is locked
|Reported by:||antoniou79||Owned by:||eriktorbjorn|
This in on Windows 10 x64, with a recent local build from HEAD master of 2.6.0git, testing with LOOM DOS EGA, using the orchestral audio feature.
For this I've applied the patch for the MT-32 upgrade to LOOM and set my Audio settings for the game to use "MT-32 emulator" as Music device. You may also need to do that for the attached save game to work.
How to reproduce:
At the Blacksmiths' Guild enter the room where Stokes waits Rusty to scold him, and watch the full cutscene until he puts Rusty/Bobbin into the prison cell. Then click on the door (Bobbin will comment that it's locked and he does not have a distaff). Keep clicking on the door -- maybe towards the bottom part of the door.
Rusty/Bobbin will appear outside the cell. He can then walk around the Guild and go downstairs, listen to the conversation of the foreman with Bishop, but since he does not have his distaff there's nothing to do. He can go back into the cell, and this time the door will be locked and the glitch will no longer happen (as far as I've tested)
What should happen:
It should not be possible for Rusty/Bobbin to exit the cell while the door is locked.
Notes: If you skip the cutscene with Esc (cutscene skip key) then Bobbin seems to not be able to exit the cell (so the glitch does not happen). If you just skip lines of dialogue with the '.' key (dialogue line skip) the glitch will happen.
I'm including a save game at the point of entering the room with Stokes, and a screenshot showing Rusty/Bobbin outside the cell.