Opened 20 years ago
Closed 14 years ago
#1776 closed defect (fixed)
FOA FM-TOWNS: black boxes on screen
Reported by: | SF/tobybear | Owned by: | athrxx |
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Priority: | low | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Indiana Jones 4 |
Description
Game: Indy 4, FM-Towns, English Tested with: ScummVM 0.6.1b + CVS Sep 20 Platform: AMD 2000+ running Windows XP
Using both latest stable and CVS, I get nasty black boxes on the screen with the English FM-Towns version of Indy 4, see attached screenshots. This problem does not occur with Indy 4 PC (disk and CD talkie), Indy 4 Amiga and not even with the Japanese Indy 4 Fm-Towns Demo. The platform is correctly set to FM-Towns.
The log also says something about 'unknown screen effect' number 20, 19, 11, ... but that seems to be the case with most FM-Towns game under ScummVM.
Any ideas?
Cheers
Toby
Ticket imported from: #1032859. Ticket imported from: bugs/1776.
Attachments (2)
Change History (27)
by , 20 years ago
Attachment: | i4_fmtowns_1.png added |
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comment:1 by , 20 years ago
Summary: | INDY4 (FM): black boxes on screen → FM-TOWNS FOA: black boxes on screen |
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comment:2 by , 20 years ago
I have lots of white boxes in Atlantis, and the animations (water, lava, lamps...) seem to be the problem.
comment:3 by , 19 years ago
Pretty difficult to do anything about this w/o actually having access to FOA for FM-TOWNS.
Does this happen with latest CVS, too ?
comment:4 by , 19 years ago
Priority: | normal → low |
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Status: | new → pending |
comment:5 by , 19 years ago
Status: | pending → new |
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comment:6 by , 19 years ago
Just tested it with CVS from June 1, 05 - same behaviour. Should I test it with any more recent CVS or wasn't anything changed in the last 3 days?
Toby
comment:7 by , 19 years ago
Thanks! Nothing relevant to this bug has changed in the past few days, I just wanted to know whether any of the many changes we made sincec 0.6.1b has had any effect on this :-).
comment:8 by , 19 years ago
I had a look at the disasm of the indy4towns demo and noticed a difference in SO_ROOM_FADE. Basically, the FM-TOWNS interpreter was extended to handle more fade effects (mainly to deal with extra screen buffers). If one of these new fade effects is executed, _switchRoomEffect/_switchRoomEffect2 are not set. I committed some 'stub' code along with some info to CVS. This won't help but I think it's better than nothing.
comment:9 by , 18 years ago
I wonder whether the black boxes are there because an opcode got changed... like o5_drawBox... ?
comment:10 by , 18 years ago
Can I ask if this problem is going to be fixed? And if people who work on scummvm dont have in mind to get FM-TOWNS version of game how will they be able to fix bugs? I dont get it...
comment:11 by , 18 years ago
You can of course ask whether the problem is going to be fixed. But I am not sure what kind of answer you expect? We don't even know the cause of the problem, so I really can't give you an answer, other than "Hopefully".
As to "And if people who work on scummvm dont have in mind to get FM-TOWNS version of game [...] ?" -- well it's not a matter of "having it in mind", I'd say, but rather one of availability and money. I am sure several of our team members (me included) would be interested in owning that game, which would be a prerequisite to work on fixing this bug. But it's simply very hard to get by, and when one has the chance to buy it, then usually it's outrageously expesnive. We don't have that much money from donation to buy games, you know.
comment:12 by , 18 years ago
Thanks for reply! I understand that FM-TOWNS games are too expensive but I have 5 of them and I can send a copy or upload them somewhere just for you, people who are working on scummVM. I understand that than it would be ilegall, but I would send a copy just to you and noone else, and you could delete it when u finish solving all bug problems... It would be better for everybody, please contact me on my mail, or sent me yours if there is possibility for this...
Thank you!
comment:13 by , 18 years ago
Your offer is well meant, but it's not an option in my eyes. A copy is a copy. You can lend your games to somebody temporarily, by giving them your physical media temporarily, but other than that, I see no legal alternative. Doing anything else would put the project into legal hazard, and I am not willing to risk that.
Oh, and it wouldn't be better for *everybody*, anyway: It'd mean I'd spend a lot of work to fix bugs in a game which then I later wouldn't be able to play... Where's the gain in there for *me*? :-)
comment:14 by , 18 years ago
> I would send a copy just to you and noone else
Dude, your generosity is commendable. I mean, sending the team a copy of an ISO you bought on eBay! Wow.
comment:15 by , 18 years ago
kaminari I just wanted to help! If buying game from ebay is nothing, why dont you buy it?
comment:16 by , 18 years ago
Summary: | FM-TOWNS FOA: black boxes on screen → FOA FM-TOWNS: black boxes on screen |
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comment:17 by , 18 years ago
Well, Mr. Smarty Man, maybe because I did that already? Granted, it was another game.
comment:18 by , 14 years ago
This should be fixed now.
Pleae test again with latest SVN. Be sure to use a build with Hi-Color support (USE_RGB_COLOR). Using old savegames may lead to palette glitches. It would be appreciated if you could play through your Scumm Fm-Towns games again right from the beginning and report any bugs you find.
I set this item to pending.
Florian
comment:19 by , 14 years ago
Owner: | set to |
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Status: | new → pending |
comment:20 by , 14 years ago
Resolution: | → worksforme |
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comment:21 by , 14 years ago
Resolution: | worksforme → fixed |
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comment:22 by , 14 years ago
Ok, thanks for the info. I'll test this in the next two or three days...
comment:23 by , 14 years ago
Status: | pending → new |
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comment:24 by , 14 years ago
wow, it seems to be working now! i only have indy 4 fm-towns at the moment, but the bugs reported by me more than 6 years ago now seems finally to be fixed. no black boxed in the indy 4 intro anymore. great!
comment:25 by , 14 years ago
Status: | new → closed |
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black boxes 1