Opened 21 years ago

Closed 21 years ago

Last modified 5 years ago

#233 closed defect (fixed)

Palette latencies

Reported by: SF/logicdeluxe Owned by: fingolfin
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game:


Built on May 6 2002 18:01:39 win This happens in graphics modes 'normal', '2x' and '3x' windowed and fullscreen. The other modes are just fine. When you go to the next room, it is once drawed with the old colour palette used in the last room, then the same frame is drawed again with the corect one. I checked this with single frame steps in debug mode. You can best notice this with the slowest mode. (On my system it is 3x windowed) (If your computer draws faster then the monitor can display this, you may have to slow down it to check this out.) Check this with a room without transition effects like entering and leaving the Scumm Bar. Or going from basement to the 1st stock floor in DOTT. You can see an ugly colourful scene for some milliseconds.

Ticket imported from: #553206. Ticket imported from: bugs/233.

Change History (4)

comment:1 by fingolfin, 21 years ago

Yes I see it. Probably introcuded this bug when I rewrote parts of sdl.cpp recently.

comment:2 by fingolfin, 21 years ago

Owner: set to fingolfin

comment:3 by fingolfin, 21 years ago

Resolution: fixed
Status: newclosed

comment:4 by digitall, 5 years ago

Component: --Unset--Engine: SCUMM
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