Opened 21 years ago
Closed 21 years ago
#1315 closed defect (fixed)
FOA: Wrong sprite z-order at specific place
Reported by: | SF/zerryk | Owned by: | fingolfin |
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Priority: | low | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Indiana Jones 4 |
Description
Version: FOA, PC, English, no talkie, Atlantis.001 file size 9679627 B, CRC32 B13F9FC5
Tested build: 0.5.5cvs, built on Nov 23 2003 21:03:56 , win32 and the latest stable one
Description: The wall sprite is drawn over Indy when he stands at specific place. I noticed the bug in this room only.
Ticket imported from: #847827. Ticket imported from: bugs/1315.
Attachments (2)
Change History (9)
by , 21 years ago
Attachment: | gfxbug.zip added |
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comment:1 by , 21 years ago
Priority: | normal → low |
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comment:2 by , 21 years ago
Summary: | Atlantis: Wrong sprite z-order at specific place → FOA: Wrong sprite z-order at specific place |
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comment:4 by , 21 years ago
I wonder whether this also happens with the original interpreter... ?
I could add a hardcoded workaround for this issue (check for game/ room/walkbox number, and override the mask value in that case) to work around the issue; but if it doesn't occur in the original, then we are doing something wrong. And in that case, it would be preferable to fix that problem, instead of curing the symptoms.
comment:5 by , 21 years ago
I've just checked with the original interpreter (I still have an old set of savegames) and the same problem occurs: Indy walks between the background (hallway wall) and the sprite of the carving.
comment:6 by , 21 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:7 by , 21 years ago
Great news :-). I put a workaround for this issue data file bug into CVS.
Saved game to reproduce