ASYLUM: Interface freezes after climbing the stairs in first scene
|Reported by:||antoniou79||Owned by:||alxpnv|
|Version:||Keywords:||Asylume, freeze, stuck, opengl|
In current master (2.6.0git) on Windows 10x64, (tested with a built with msys2/mingw-64 and also with msvc) the game's interface gets frozen after the character climbs the stairs to the statue in the first room. The sound keeps going but the window is otherwise completely frozen.
This happens when the Graphics mode (ScummVM Options) is set to "OpenGL".
It does not happen if the render mode is set to "SDL Surface".
The console outputs the same message multiple times/continuously so I'm guessing it's stuck on an infinite loop somewhere.
The message is:
WARNING: GL ERROR: GL_INVALID_OPERATION on glBindTexture(0x0DE1, _glTexture) (backends/graphics/opengl/texture.cpp:103)!