Opened 7 years ago
Closed 7 years ago
#10495 closed defect (fixed)
TINSEL: DW1: Prunes disappear if used without putting in inventory
Reported by: | sluicebox | Owned by: | dreammaster |
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Priority: | normal | Component: | Engine: Tinsel |
Version: | Keywords: | ||
Cc: | Game: | Discworld |
Description
I assume this is a bug in the game scripts. If you pickup the prunes at the university and go to the fish monger and put them in the caviar without first putting them in the luggage or on your person then the prunes disappear from the game, otherwise they would remain where you put them. This dead-ends the game if you didn't first put the octopus and custard pie in the outhouse (i love this sentence) because you're then unable to try again. Unless you'd already played before, you almost certainly need to try again.
That may sound like a convoluted example but it happened to me when playing (I hadn't played the game before) and it took a while to figure out that it was a bug and replay. I bet it happens to others because at the point that you complete the puzzle to get the prunes you likely have an idea of what to use them for and go straight there to try. Or maybe the game is just full of inventory bugs like this?
English CD-ROM version on nightly build on Win7x64
Save game attached at the bag of prunes.
Attachments (1)
Change History (3)
by , 7 years ago
comment:1 by , 7 years ago
comment:2 by , 7 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
I've implemented what I think is a clean patch for the problem.. if an item is being released from being held by the scripts that has never been in either Rincewind or the Luggage's inventory, it'll automatically get dropped into the Luggage.
forgot to add reproduction steps for saved game: