SCI: KQ6CD: Game stops responding in the catacombs
|Reported by:||(none)||Owned by:||bluegr|
|Game:||King's Quest 6|
Used latest nightly build of ScummVM
King's Quest VI CD Version stops responding upon entering the room where the minotaur comes, while carrying the hole-in-the-wall. I tried to enter the room without the hole-in-the-wall (the hole can be lost in another room (tapestry room)) and the game worked. In the attached save game you just need walk through the right door to reproduce the bug. I suppose, there should be a sound of the growling minotaur playing here.
The Game is in the CD Version in English. I'm using Win7.
Ticket imported from: #3413589. Ticket imported from: bugs/5851.