Opened 9 years ago

Closed 9 years ago

#5851 closed defect (fixed)

SCI: KQ6CD: Game stops responding in the catacombs

Reported by: (none) Owned by: bluegr
Priority: normal Component: Engine: SCI
Keywords: Cc:
Game: King's Quest 6

Description

Used latest nightly build of ScummVM

King's Quest VI CD Version stops responding upon entering the room where the minotaur comes, while carrying the hole-in-the-wall. I tried to enter the room without the hole-in-the-wall (the hole can be lost in another room (tapestry room)) and the game worked. In the attached save game you just need walk through the right door to reproduce the bug. I suppose, there should be a sound of the growling minotaur playing here.

The Game is in the CD Version in English. I'm using Win7.

Ticket imported from: #3413589. Ticket imported from: bugs/5851.

Attachments (1)

kq6-cd-win.017 (37.1 KB ) - added by SF/*anonymous 9 years ago.
Save game, walk through the right door to reproduce the bug.

Download all attachments as: .zip

Change History (4)

by SF/*anonymous, 9 years ago

Attachment: kq6-cd-win.017 added

Save game, walk through the right door to reproduce the bug.

comment:1 by wjp, 9 years ago

Summary: KQ6CD Game stops responding in the catacombsSCI: KQ6CD: Game stops responding in the catacombs

comment:2 by bluegr, 9 years ago

Owner: set to bluegr
Resolution: fixed
Status: newclosed

comment:3 by bluegr, 9 years ago

Thanks for your report. Fixed in re552bc5. Will be included in the next daily version

Note: See TracTickets for help on using tickets.