Opened 14 years ago

Closed 14 years ago

Last modified 14 years ago

#5298 closed defect (fixed)

PHARKAS : Night Scene Change Glitch

Reported by: digitall Owned by: m-kiewitz
Priority: normal Component: Engine: SCI
Version: Keywords: original
Cc: Game: Freddy Pharkas: Frontier Pharmacist


In Freddy Pharkas: Frontier Pharmacist, during Act II, after dealing with the horses, the snails and the water tower, the final section is the burning Assay office during the night.

In the main street, the scene is dimmed to indicate "night", but changing screens causes a momentary glitch to "day". Also reloading in front of the pharmacy can result in the sepia image normally reserved for act change.

I have played this in the original engine and this does not occur.

This looks like a palette issue.

To replicate: 1. Load savegame 2. Walk off the left side of the screen. 3. Glitch will occur with ScummVM, but not with original engine.

ScummVM 1.2.0svn52311 (Aug 23 2010 22:33:52) Features compiled in: Vorbis FLAC MP3 ALSA SEQ RGB zLib FluidSynth on Linux x86_32 2.6.34

Ticket imported from: #3051905. Ticket imported from: bugs/5298.

Attachments (2)

freddypharkas.009 (40.2 KB ) - added by digitall 14 years ago.
ScummVM savegame for replication
FPSG.014 (12.5 KB ) - added by digitall 14 years ago.
Original Savegame for comparison

Download all attachments as: .zip

Change History (7)

by digitall, 14 years ago

Attachment: freddypharkas.009 added

ScummVM savegame for replication

by digitall, 14 years ago

Attachment: FPSG.014 added

Original Savegame for comparison

comment:1 by m-kiewitz, 14 years ago

sepia fixed in r52326

comment:2 by m-kiewitz, 14 years ago

fully fixed in r52351

comment:3 by m-kiewitz, 14 years ago

Owner: set to m-kiewitz
Resolution: fixed
Status: newclosed

comment:4 by m-kiewitz, 14 years ago

Keywords: original added

comment:5 by m-kiewitz, 14 years ago

oh and just a short note: this actually also happens in sierra sci, because it's a sierra race condition. Just switch DOS-Box to max cycles and it will happen, too.

Anyway, it's fixed now in ScummVM.

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