Scaler problems and OpenGL
I recognized with a build from today, that sometimes when I leave a game, the menu Of ScummVM has a different size than before!
I assume this happens when a game has individual settings (scaler 3x/4x) but the menu is set to 1x or 2x in global settings). After leaving a game it should return to what is set for the menu/global.
Furthermore I am wondering a bit: werent all the scalers working with OpenGL around a year ago? Now they all just work with SDL?
What happened to OpenGL, is it possible to add some scalers to OpenGL?