Opened 21 years ago

Closed 21 years ago

Last modified 21 years ago

#632 closed defect (fixed)

ZAK256: Ending credits are illegible

Reported by: SF/dfabulich Owned by: fingolfin
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Zak McKracken

Description

The ending credits overlap on top of each other, making them illegible. I'm including a screenshot and a saved game right before the end. (Just Pull the left switch to see ending.)

I'm using the FM-TOWNS version, with ScummVM 0.3.0b, Built on Dec 6 2002 19:31:17 on Win2K.

Ticket imported from: #654286. Ticket imported from: bugs/632.

Attachments (2)

zakend.png (30.7 KB ) - added by SF/dfabulich 21 years ago.
Ending screenshot
zak256.s01 (34.2 KB ) - added by SF/dfabulich 21 years ago.
Save before credits (pull left switch)

Download all attachments as: .zip

Change History (7)

by SF/dfabulich, 21 years ago

Attachment: zakend.png added

Ending screenshot

by SF/dfabulich, 21 years ago

Attachment: zak256.s01 added

Save before credits (pull left switch)

comment:1 by SF/khalek, 21 years ago

looking over script-139 and scummvm it would appear that the text overlapping behaviour occurs as we currently don't implement oldRoomEffect of 4.

can someone poke around the assembly and see what this is supposed to do?

comment:2 by fingolfin, 21 years ago

Actually we do support effect 4. But it seems Zak actually handles oldRoomEffect quite differently than what we do... maybe there should be a fadeout, text wiped, then a fade in?

comment:3 by SF/hibernatus, 21 years ago

I've tried the original engine, and there isn't any visual effect. It seems to instantly redraw the room picture.

Also, the text seems to be displayed differently. The font is thin and shadowed. But maybe it already works? My scummvm save game is old.

comment:4 by fingolfin, 21 years ago

I put a fix for this into CVS. Font problems probably are unrelated and due to bad savegames (the one I have myself definitely is using the wrong charset, too).They should be filed in a seperate bug report should they still appear even with new savegames.

comment:5 by fingolfin, 21 years ago

Owner: set to fingolfin
Resolution: fixed
Status: newclosed
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