#632 closed defect (fixed)
ZAK256: Ending credits are illegible
Reported by: | SF/dfabulich | Owned by: | fingolfin |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Zak McKracken |
Description
The ending credits overlap on top of each other, making them illegible. I'm including a screenshot and a saved game right before the end. (Just Pull the left switch to see ending.)
I'm using the FM-TOWNS version, with ScummVM 0.3.0b, Built on Dec 6 2002 19:31:17 on Win2K.
Ticket imported from: #654286. Ticket imported from: bugs/632.
Attachments (2)
Change History (7)
by , 22 years ago
Attachment: | zakend.png added |
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comment:1 by , 22 years ago
looking over script-139 and scummvm it would appear that the text overlapping behaviour occurs as we currently don't implement oldRoomEffect of 4.
can someone poke around the assembly and see what this is supposed to do?
comment:2 by , 22 years ago
Actually we do support effect 4. But it seems Zak actually handles oldRoomEffect quite differently than what we do... maybe there should be a fadeout, text wiped, then a fade in?
comment:3 by , 22 years ago
I've tried the original engine, and there isn't any visual effect. It seems to instantly redraw the room picture.
Also, the text seems to be displayed differently. The font is thin and shadowed. But maybe it already works? My scummvm save game is old.
comment:4 by , 21 years ago
I put a fix for this into CVS. Font problems probably are unrelated and due to bad savegames (the one I have myself definitely is using the wrong charset, too).They should be filed in a seperate bug report should they still appear even with new savegames.
comment:5 by , 21 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Ending screenshot