AGI: Space Quest 2 priority issue (Apple IIgs only)
|Reported by:||m-kiewitz||Owned by:||m-kiewitz|
|Game:||Space Quest 2|
I played through the game today and found a priority issue at the end of the game.
Caused by the game scripts calling set.pri.base(42), right when entering Vohaul's secret room.
DOS Space Quest 2 does not do that. Strangely no priority issue happens when being using emulator + original interpreter. Priority of ego is also different. It almost seems as if the set.pri.base call isn't really processed by the original Apple IIgs interpreter.
This causes not only issues in the secret room, but the follow-up rooms also have small priority issues because of it.
Adding ticket, so that it's documented.
Vohaul's secret room is room 86, follow up rooms are 90 + 91.
Ticket imported from: bugs/7034.