Opened 10 years ago
Closed 4 months ago
#6712 closed defect (fixed)
SCUMM/HE: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector"
Reported by: | eriktorbjorn | Owned by: | AndywinXp |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Spy Fox 3 |
Description
I'm using the English version of the game (HE version 99, I think), and a current Git snapshot of ScummVM.
When playing the "Radioactive Trash Collector" game (which is built into your spy watch, so no savegame is necessary), the text for the highscore table, current points and current level is drawn in the wrong color. It also looks like text in ScummVM isn't erased properly, because even after a bonus level has ended the text "BONUS" is visible on the screen.
I'm including screenshots from ScummVM and Wine, but I have also tried it in Windows.
Ticket imported from: bugs/6712.
Attachments (2)
Change History (8)
by , 10 years ago
Attachment: | spyfox3-scummvm.png added |
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comment:1 by , 10 years ago
comment:2 by , 4 years ago
ScummVM 2.2.0git (Jul 15 2020 10:24:49)
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC A/52 FreeType2 FriBiDi JPEG PNG cloud (servers, local)
All three issues are still there with the above version of ScummVM.
SPY Fox 3: Operation Ozone (English (US))
AmigaOS4 - PPC - BE - SDL
comment:3 by , 4 years ago
Summary: | SPYFOX3: Text drawing glitch in "Radioactive Trash Collector" → SCUMM: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector" |
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comment:4 by , 3 years ago
Summary: | SCUMM: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector" → SCUMM/HE: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector" |
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comment:5 by , 2 years ago
Still an issue on 2.6.0 (Windows x64).
Tested on the Steam version, both US and UK English.
Also note that a side effect of this is that the high score numbers are impossible to read.
comment:7 by , 4 months ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Keen-eyed readers may have noticed some differences between the two screenshots:
The clear plastic cover over the "STOP" button is transparent in Wine, but not in ScummVM. I should probably file a separate bug report about this.
The "bonus" dots have different colours, but this is normal. The colours change throughout the game. Almost certainly not a bug.