SCI: QFG3: Night palette no longer loads after Storyteller event
|Reported by:||EricOakford||Owned by:|
|Game:||Quest for Glory 3|
Game: Quest for Glory III 1.1
After the storyteller tells his story at nightfall, the Hero automatically returns to the guest hut to sleep for the night. The following night, however, the game never loads the palette for nighttime (though the game otherwise treats it as though it is night), making it appear like it's still daytime. This creates odd quirks such as the moon being present in broad daylight at the Pool of Peace or the Hero's room at the Welcome Inn.
I enclosed a savegame right before the storyteller (note that here, the night palette is working properly) This glitch doesn't happen in the original interpreter.