Opened 11 months ago
Closed 11 months ago
#14745 closed defect (fixed)
GUI: Crash when adding game
Reported by: | criezy | Owned by: | sev- |
---|---|---|---|
Priority: | high | Component: | GUI |
Version: | Keywords: | ||
Cc: | Game: |
Description
I am getting a crash when adding game in ScummVM.
Version: Current master (e1fc76c372a9688a from Sunday Dec 10).
System: macOS M1
Launcher is in list mode grouped by Engine.
Backtrace:
Assertion failed: (idx < _size), function operator[], file array.h, line 234. Process 6940 stopped * thread #1, queue = 'com.apple.main-thread', stop reason = hit program assert frame #4: 0x000000010005b5ec scummvm`Common::Array<int>::operator[](this=0x0000000124d26280, idx=191) at array.h:234:3 231 232 /** Return a reference to the element at the given position in the array. */ 233 T &operator[](size_type idx) { -> 234 assert(idx < _size); 235 return _storage[idx]; 236 } 237 Target 0: (scummvm) stopped. (lldb) p _size (size_type) $0 = 191 (lldb) p idx (size_type) $1 = 191 frame #22: 0x000000011dbb908c dyld`start + 520 (lldb) bt * thread #1, queue = 'com.apple.main-thread', stop reason = hit program assert frame #0: 0x000000019edead78 libsystem_kernel.dylib`__pthread_kill + 8 frame #1: 0x000000019ee1fee0 libsystem_pthread.dylib`pthread_kill + 288 frame #2: 0x000000019ed5a330 libsystem_c.dylib`abort + 168 frame #3: 0x000000019ed59744 libsystem_c.dylib`__assert_rtn + 272 * frame #4: 0x000000010005b5ec scummvm`Common::Array<int>::operator[](this=0x0000000124d26280, idx=191) at array.h:234:3 frame #5: 0x000000010d5446a4 scummvm`GUI::GroupedListWidget::setSelected(this=0x0000000124d26080, item=105) at groupedlist.cpp:213:45 frame #6: 0x000000010d3d2ae8 scummvm`GUI::LauncherSimple::selectTarget(this=0x0000000124b4d200, target=0x000000016fdf9020) at launcher.cpp:1083:12 frame #7: 0x000000010d3ca888 scummvm`GUI::LauncherDialog::doGameDetection(this=0x0000000124b4d200, path=0x000000016fdf9c20) at launcher.cpp:740:4 frame #8: 0x000000010d3c95bc scummvm`GUI::LauncherDialog::addGame(this=0x0000000124b4d200) at launcher.cpp:420:15 frame #9: 0x000000010d3cef2c scummvm`GUI::LauncherDialog::handleCommand(this=0x0000000124b4d200, sender=0x000000013937f880, cmd=1094992967, data=0) at launcher.cpp:757:3 frame #10: 0x000000010d3da81c scummvm`GUI::LauncherSimple::handleCommand(this=0x0000000124b4d200, sender=0x000000013937f880, cmd=1094992967, data=0) at launcher.cpp:1345:19 frame #11: 0x000000010d3bb138 scummvm`GUI::CommandSender::sendCommand(this=0x000000013937f880, cmd=1094992967, data=0) at object.h:54:13 frame #12: 0x000000010d4f8aec scummvm`GUI::ButtonWidget::handleMouseUp(this=0x000000013937f880, x=114, y=18, button=1, clickCount=1) at widget.cpp:408:3 frame #13: 0x000000010d4fc164 scummvm`GUI::DropdownButtonWidget::handleMouseUp(this=0x000000013937f880, x=114, y=18, button=1, clickCount=1) at widget.cpp:549:17 frame #14: 0x000000010d399d10 scummvm`GUI::Dialog::handleMouseUp(this=0x0000000124b4d200, x=1760, y=396, button=1, clickCount=1) at dialog.cpp:233:6 frame #15: 0x000000010d3b8c80 scummvm`GUI::GuiManager::processEvent(this=0x000000012f937080, event=0x000000016fdfbcc0, activeDialog=0x0000000124b4d200) at gui-manager.cpp:886:17 frame #16: 0x000000010d3b54b8 scummvm`GUI::GuiManager::runLoop(this=0x000000012f937080) at gui-manager.cpp:588:4 frame #17: 0x000000010d3c86c8 scummvm`GUI::LauncherDialog::run(this=0x0000000124b4d200) at launcher.cpp:344:8 frame #18: 0x000000010d3d24dc scummvm`GUI::LauncherChooser::runModal(this=0x000000016fdfc630) at launcher.cpp:1057:16 frame #19: 0x000000010007d328 scummvm`launcherDialog() at main.cpp:118:17 frame #20: 0x000000010007a5c8 scummvm`::scummvm_main(argc=1, argv=0x000000016fdff830) at main.cpp:751:3 frame #21: 0x000000010006bc78 scummvm`main(argc=1, argv=0x000000016fdff830) at macosx-main.cpp:44:12
Change History (1)
comment:1 by , 11 months ago
Owner: | set to |
---|---|
Resolution: | → fixed |
Status: | new → closed |
Note:
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The crash was fixed by adding a sanity check in 743bd78.
To add a bit more details on the context for the crash, it did not happen always when adding games. One case that seemed to trigger it systematically for me was first removing a game, which selected a group header item (another bug), in my case "SCI (SIERRA CREATIVE INTERPRETER)", and then adding the game. If I changed the selection to an actual game before adding a new game then the crash did not occur.