SCI: LB1: Missing Wait cursor
|Reported by:||SF/kurufinwe||Owned by:||bluegr|
|Game:||Laura Bow 1: The Colonel's Bequest|
Using ScummVM 1.5.0git2329 on Windows 7 64-bit.
In LB1 (DOS, English, v. 1.000.046), when the game tells the player to wait (cutscene, room change, etc.), the cursor changes to a dagger (see attached screenshot from DOSBox). However, in ScummVM, the cursor just disappears in those cases.
The problem seems to be specific to LB1; at least, it doesn't happen in Camelot or QfG2
Ticket imported from: #3487088. Ticket imported from: bugs/5969.