Opened 9 years ago

Closed 9 years ago

Last modified 9 years ago

#6864 closed defect (fixed)

GOB: Fascination - text glitch

Reported by: misterhands Owned by: DrMcCoy
Priority: normal Component: Engine: Gob
Version: Keywords:
Cc: Game: Fascination


ScummVM 1.8.0git3005-g3d0c691 (May 4 2015 08:34:01) Features compiled in: TAINTED Vorbis FLAC MP3 RGB zLib MPEG2 FluidSynth Theora AAC FreeType2 JPEG PNG

Fascination DOS CD & Floppy

Sometimes there is an issue with the text when using inventory objects on hotspots. New text is written without the old being erased first. After doing that there is also some residual text, so that looks odd. Please see the pics. None of this occurs with the original exe.

Ticket imported from: bugs/6864.

Attachments (4)

Glitch1.png (27.1 KB ) - added by misterhands 9 years ago.
Glitch2.png (11.3 KB ) - added by misterhands 9 years ago.
Glitch3.png (8.0 KB ) - added by misterhands 9 years ago.
fascination.s00 (169 bytes ) - added by misterhands 9 years ago.

Download all attachments as: .zip

Change History (3)

by misterhands, 9 years ago

Attachment: fascination.s00 added

comment:1 by DrMcCoy, 9 years ago

Owner: set to DrMcCoy
Resolution: fixed
Status: newclosed

comment:2 by DrMcCoy, 9 years ago

Heh, good catch! :)

That's a regression I introduced with 51fd528fe in 2010, when I restructured the drawing code. A combination of my assumption of what would make sense for a fillRect() function and the Fascination scripts doing something else. :P

Fixed it with 5bec0cbb now; should be in the next daily build.

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