#7 closed defect (fixed)
Voodoo mage disappearing in a cutscene
| Reported by: | SF/jackburton | Owned by: | SF/strigeus |
|---|---|---|---|
| Priority: | normal | Component: | Engine: SCUMM |
| Version: | Keywords: | ||
| Cc: | Game: | Monkey Island 2 |
Description
In the first cutscene involving LeChuck (the one after you defeated Largo), the Voodoo Mage disappears and reappears. Very strange. I have a savegame of that position.
Ticket imported from: #470860. Ticket imported from: bugs/7.
Change History (9)
comment:1 by , 24 years ago
comment:2 by , 24 years ago
Does the debug window say anything about COST_proc3: not implemented? In that case, it's because drawing scaled costumes with text above is not implemented yet.
comment:3 by , 24 years ago
Does the debug window say anything about COST_proc3: not implemented? In that case, it's because drawing scaled costumes with text above is not implemented yet.
comment:4 by , 24 years ago
| Owner: | set to |
|---|
comment:7 by , 24 years ago
| Resolution: | → fixed |
|---|---|
| Status: | new → closed |
comment:8 by , 7 years ago
| Component: | → Engine: SCUMM |
|---|---|
| Game: | → Monkey Island 2 |
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Does the debug window say anything about COST_proc3: not implemented? In that case, it's because drawing scaled costumes with text above is not implemented yet.