Opened 17 years ago

Closed 17 years ago

Last modified 17 years ago

#471 closed defect (fixed)

ZAK256: No sound & music

Reported by: SF/trinity78 Owned by: Kirben
Priority: normal Component: Engine: SCUMM
Keywords: Cc:
Game: Zak McKracken


Latest Build.
One of the patches from today or yesterday killed all
music (mp3) and sound in Zak256.
Following error message:
IMuseInternal::findTag completely failed finding Sound
XX (93 in the first case)

My guess is on the sound patch for indy256 & monkey1.

Ticket imported from: #612632. Ticket imported from: bugs/471.

Change History (10)

comment:1 by SF/mnepomuk, 17 years ago

(I don't think so).
Do commenting out the
// if (type == rtSound)
//return readSoundResourceSmallHeader(type, idx);

comment:2 by fingolfin, 17 years ago

Owner: set to eriktorbjorn
Summary: Zak256: No sound & musicZAK256: No sound & music

comment:3 by (none), 17 years ago

Logged In: NO

hackish, but keeps indy256 and zak256 working:

/* FIXME */
if ((type == rtSound) && (_gameId != GID_ZAK256))
return readSoundResourceSmallHeader(type, idx);

and why don't you think so? :)


comment:4 by fingolfin, 17 years ago

Owner: changed from eriktorbjorn to Kirben

comment:5 by fingolfin, 17 years ago

Assigned to Kirben, as he checked in the original patch :-)

I accidentally assigned this at first to eriktobjorn, sorry for that.

comment:6 by SF/mnepomuk, 17 years ago

Trin, I was wrong. I don't have ZAK256, so I could'nt test it
myself. Which sound resource type is there used ?
If it's not 'SO', than this may be much cleaner:

if ((type == rtSound) && (tag == 0x4F53)) // "SO" resource
return readSoundResourceSmallHeader(type, idx);

Please look if it works for you.

comment:7 by SF/trinity78, 17 years ago

mnepomuk, sorry to disappoint you but your change (tag ==
0x4f53) doesn't work for Zak256.

Should this bug report closed?

comment:8 by Kirben, 17 years ago

Yes, your fixme has been added to cvs.

comment:9 by Kirben, 17 years ago

Resolution: fixed
Status: newclosed

comment:10 by fingolfin, 17 years ago

mnepomuk, yes it also uses SO. Refer to scumm/sound.cpp, around
line 285, for details.

Also if you like you can come to IRC channel #scummvm, on (formerly openprojects), to discuss things like this in
realtime if you like/can :-)

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