Opened 8 years ago

Closed 4 years ago

#7176 closed defect (fixed)

ZVISION: Nemesis - missing temple fountain sound effects

Reported by: SF/tnm23 Owned by: bluegr
Priority: normal Component: Engine: ZVision
Version: Keywords:
Cc: Game: Zork Nemesis


SCUMMVM version 1.9.0git

In Zork Nemesis, there is currently no sound from the temple fountains when standing directly in front of them or elsewhere in the cloister.

Steps to reproduce: start game & play until the cloister, or load attached savegame.

Ticket imported from: bugs/7176.

Attachments (1)

znemesis.001 (15.7 KB ) - added by SF/tnm23 8 years ago.

Download all attachments as: .zip

Change History (3)

by SF/tnm23, 8 years ago

Attachment: znemesis.001 added

comment:1 by raziel-, 4 years ago

Summary: Zork Nemesis: missing temple fountain sound effectsZVISION: Nemesis - missing temple fountain sound effects

comment:2 by bluegr, 4 years ago

Owner: set to bluegr
Resolution: fixed
Status: newclosed

Fixed in 0849ba906804aa73f500175fe6f8d4746edc9de8.

A mapping table for volume was introduced in 0bc61d3c2130981e06199b60fe553b2095af287a. The volume mapping does not match what the original is doing. In the case of this bug, a volume of 127 for the fountain sound would be mapped to 2/255 when standing right in front of it, which is too quiet.

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