#8724 closed patch (fixed)
TOUCHE: assertion from updateTalkFrames workaround
Reported by: | SF/megath | Owned by: | cyxx |
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Priority: | normal | Component: | Engine: Touche |
Version: | Keywords: | ||
Cc: | Game: | Touche |
Description
simple workaround (seems it does not affect gameplay at all, just avoid assertion from updateTalkFrames)
Ticket imported from: #1802377. Ticket imported from: patches/829.
Attachments (1)
Change History (11)
by , 17 years ago
Attachment: | touche.patch added |
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comment:1 by , 17 years ago
Summary: | touche assertion from updateTalkFrames patch. → touche assertion from updateTalkFrames workaround |
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comment:2 by , 17 years ago
comment:3 by , 17 years ago
Owner: | set to |
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Summary: | touche assertion from updateTalkFrames workaround → TOUCHE: assertion from updateTalkFrames workaround |
comment:4 by , 17 years ago
I often catch asserts (_currentObjectNum >= 0) from updateTalkFrames on my version of touche. Maybe it's because of absence of voices in my version. :( anyway this simple workaround does not have any effect on gameplay for me. (except that asserts are gone)
comment:5 by , 17 years ago
I committed some changes to SVN regarding the way the 'text only' talk mode is handled. Could you test if it fixes the problem ?
comment:6 by , 17 years ago
Status: | new → pending |
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comment:7 by , 17 years ago
Status: | pending → new |
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comment:8 by , 17 years ago
I've just played flawlessly through dialogs where assertion was triggered, thank you!
comment:9 by , 17 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:10 by , 6 years ago
Component: | → Engine: Touche |
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Game: | → Touche |
Please explain a bit more verbosely what this patch is about...