Opened 13 years ago

Closed 13 years ago

Last modified 2 years ago

#8724 closed patch (fixed)

TOUCHE: assertion from updateTalkFrames workaround

Reported by: SF/megath Owned by: cyxx
Priority: normal Component: Engine: Touche
Keywords: Cc:
Game: Touche

Description

simple workaround (seems it does not affect gameplay at all, just avoid assertion from updateTalkFrames)

Ticket imported from: #1802377. Ticket imported from: patches/829.

Attachments (1)

touche.patch (491 bytes ) - added by SF/megath 13 years ago.

Download all attachments as: .zip

Change History (11)

by SF/megath, 13 years ago

Attachment: touche.patch added

comment:1 by SF/megath, 13 years ago

Summary: touche assertion from updateTalkFrames patch.touche assertion from updateTalkFrames workaround

comment:2 by fingolfin, 13 years ago

Please explain a bit more verbosely what this patch is about...

comment:3 by fingolfin, 13 years ago

Owner: set to cyxx
Summary: touche assertion from updateTalkFrames workaroundTOUCHE: assertion from updateTalkFrames workaround

comment:4 by SF/megath, 13 years ago

I often catch asserts (_currentObjectNum >= 0) from updateTalkFrames on my version of touche. Maybe it's because of absence of voices in my version. :( anyway this simple workaround does not have any effect on gameplay for me. (except that asserts are gone)

comment:5 by cyxx, 13 years ago

I committed some changes to SVN regarding the way the 'text only' talk mode is handled. Could you test if it fixes the problem ?

comment:6 by cyxx, 13 years ago

Status: newpending

comment:7 by SF/megath, 13 years ago

Status: pendingnew

comment:8 by SF/megath, 13 years ago

I've just played flawlessly through dialogs where assertion was triggered, thank you!

comment:9 by cyxx, 13 years ago

Resolution: fixed
Status: newclosed

comment:10 by digitall, 2 years ago

Component: Engine: Touche
Game: Touche
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