Opened 3 years ago

Closed 3 years ago

Last modified 3 years ago

#9779 closed defect (fixed)

SCI: Torin: Crash at null void

Reported by: ADeadTrousers Owned by: csnover
Priority: blocker Component: Engine: SCI
Keywords: sci32 Cc:
Game: Torin's Passage

Description

The game crashes near the end in the lair of Lycentia. Right after her collar gets removed and she recognizes Torin.

The console says:
ERROR:
parameter 0: 0000:0000 (null, integer), should be null, integer (optional)
parameter 1: 0045:119c (reference), should be null, integer (optional)
[VM] kRandom[3c]: signature mismatch in method Blink::init (room 51400, script 64928, localCall ffffffff)!

I'm using ScummVM 1.10.0git3272-gea6eebca09 (May 11 2017 08:11:03)
My operating System is Windows 10 64 bit but I'm using ScummVM in 32 bit.
The game is the CD version released by Pointsoft.
The language is german.
According to the help menu the game version is 1.0

wkr ADT

Attachments (1)

torin-cd-win-de.002 (48.0 KB ) - added by ADeadTrousers 3 years ago.
Savegame right at Lycentia lair

Download all attachments as: .zip

Change History (6)

comment:1 by ADeadTrousers, 3 years ago

Component: --Unset--Engine: SCI

by ADeadTrousers, 3 years ago

Attachment: torin-cd-win-de.002 added

Savegame right at Lycentia lair

comment:2 by ADeadTrousers, 3 years ago

In the savegame just klick on her throat and the crash appears 20 seconds later.

wkr ADT

comment:3 by csnover, 3 years ago

Owner: set to csnover
Resolution: fixed
Status: newclosed
Summary: Torin's Passage: Chrashing in null voidSCI: Torin: Crash at null void

Thank your for your report! I was able to reproduce this issue, which also occurred in the English GOG release. A fix has been committed in 262ef4de61727ebe6ede497f871ef858253c9956. It will be available in daily builds 1.10.0git-3273 and higher.

comment:4 by csnover, 3 years ago

Keywords: sci32 added; Crash Ending null void removed

comment:5 by ADeadTrousers, 3 years ago

I can confirm that the bug is fixed.
Game is now completable.
Thanks!

Note: See TracTickets for help on using tickets.