SCI: LB2 - Music glitches in Olympia's & Yvette's offices
|Reported by:||SF/boneosaurusrex||Owned by:||wjp|
|Game:||Laura Bow 2: The Dagger of Amon-Ra|
I was testing the recent changes to the SCI music code and it's working really well. I've just found one (two?) minor issues that have been introduced.
When entering certain rooms the music often doesn't start immediately, causing the beginning of the music track to be skipped. In addition, when leaving some of these rooms the track gets stuck on a note for a while (sometimes over a minute) before stopping. Depending on the note this can be a grating, unpleasant sound. This behavior didn't occur before the recent changes that fixed overlapping music.
The rooms I'm seeing this in are Olympia's and Yvette's offices, though I can't be sure there aren't more.
I've included a save game from the very start of Act III. Neither Olympia's or Yvette's offices have been visited yet. This game was started from the beginning using the latest ScummVM code (January 7th), so its state wasn't affected by the earlier music handling code.
- Load save game
- Walk to the hall outside Olympia's office
- Enter Olympia's office; it will take ~2 seconds for the music to start and the opening ~2 seconds will have been skipped.
- Exit Olympia's office back to the hall; a note from Olympia's track will be stuck playing. Depending on the note it may be easy to hear or very quiet.
- Enter the hall to the upper right; the stuck note will continue to play in the next room.
This affects both floppy and CD versions. The attached save game is from the CD version. Tested with ScummVM Win32 latest.
Thanks for all your hard work!
Ticket imported from: bugs/6483.