FOA: Music problems in endgame / credits
|Reported by:||eriktorbjorn||Owned by:||athrxx|
|Game:||Indiana Jones 4|
The latest CVS versions of ScummVM still have problems with the music towards the end of FOA (English CD version).
Firstly, the music stops prematurely during the end credits. It's (almost certainly) supposed to play a medley of themes, starting with the Indy theme, but it never even starts.
Oddly enough, if I use the debugger to skip straight to room 96 it works.
Secondly, when using AdLib there are some places where the instruments sound very distorted. Particularly during Dr. Ubermann's transformation. (In this case all of the bad noises are coming from channel 5 by the way.)
Maybe it has something to do with pitchbend? If I disable the pitchBend() function the bad noises go away. But why would it make some instruments sound horrible while most instruments sound just fine? Does our pitchbend start playing the note all over again at a different pitch, or does it bend the pitch of the note while it's playing?
I'm attaching a savegame right before starting the machine at the end. (The stones are set to their correct positions already.) I hope that's before any of the relevant music starts.
Ticket imported from: #761637. Ticket imported from: bugs/925.