BS1 Hangs after cutscene without sw or hw mixing
|Reported by:||SF/jellby||Owned by:||eriktorbjorn|
|Cc:||Game:||Broken Sword 1|
This probably happens with other games too.
I have a soundcard with no hardware mixing. If I don't setup software mixing, BS1 hangs at the last frame of the cutscene played when entering the sewers (near the beginning).
The problem is solved if I activate ALSA's software mixer or if I remove the sound files, so I think that proves it's a sound problem (management of the sound device).
See also this forum message: http://sourceforge.net/forum/forum.php? thread_id=1275794&forum_id=115757
Mandrake Linux 10.1 ScummVM 0.8.0CVS (Apr 29 2005 15:22:13) Features compiled in: Vorbis FLAC MP3 ALSA zLib MPEG2
Ticket imported from: #1192646. Ticket imported from: bugs/2011.