Opened 13 years ago

Closed 13 years ago

Last modified 13 years ago

#5912 closed defect (fixed)

CGE: Graphic glitch after loading game and travelling

Reported by: tsoliman Owned by: Strangerke
Priority: normal Component: Engine: CGE
Version: Keywords:
Cc: Game: Soltys

Description

Latest git (8a72581) self compiled on linux:

1 - Start scummvm fresh 2 - Start soltys (English) 3 - Pick up bone 4 - Use bone on bowl 5 - SAVE 6 - QUIT 7 - Start scummvm fresh 8 - LOAD from launcher 9 - Click on #2 button 10 - Observe that the numbers are all gone (see screenshot) 11 - Go to step #6 to reproduce this again without having to start a new game.

These are the only steps I found to consistently reproduce this.

Ticket imported from: #3448836. Ticket imported from: bugs/5912.

Attachments (2)

screenshot.png (130.1 KB ) - added by tsoliman 13 years ago.
Screenshot of the problem
valgrind.log (6.1 KB ) - added by digitall 13 years ago.
Leak trace

Download all attachments as: .zip

Change History (7)

by tsoliman, 13 years ago

Attachment: screenshot.png added

Screenshot of the problem

comment:1 by digitall, 13 years ago

Replicated. Ran with valgrind during the second loading run. No memory access issues, but there are a number of leaks in loadWave, savegameHeader Thumbnail etc. which should be fixed. Attaching valgrind trace for these leaks.

by digitall, 13 years ago

Attachment: valgrind.log added

Leak trace

comment:2 by Strangerke, 13 years ago

Resolution: fixed

comment:3 by Strangerke, 13 years ago

Bug fixed in commit ab2e5015afe136ce4ef37edbba0faa58c8a9cc61 Could you try again using next daily buid? (or your own...)

I'll check the leaks now

comment:4 by tsoliman, 13 years ago

Confirmed fixed. Closing.

comment:5 by tsoliman, 13 years ago

Status: newclosed
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