#988 closed defect (fixed)
LOOM/CD: Dialogue gets messed up during Rusty conversation
| Reported by: | SF/dfabulich | Owned by: | Kirben |
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| Priority: | normal | Component: | Engine: SCUMM |
| Version: | Keywords: | ||
| Cc: | Game: | Loom |
Description
In the attached save, cast cdea on Rusty. In the course of the conversation, artifacts of earlier lines will sometimes remain on screen, which looks odd.
Win2K, ScummVM 0.5.0pre-cvs Built on Jul 10 2003 20:29:19.
Ticket imported from: #770043. Ticket imported from: bugs/988.
Attachments (3)
Change History (8)
by , 23 years ago
comment:1 by , 23 years ago
| Summary: | Loom EGA: Dialogue gets messed up during Rusty conversation → LOOM: Dialogue gets messed up during Rusty conversation |
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comment:2 by , 22 years ago
The left over text bits in that scene occur in Loom (CD) too. I think it might be related to room scrolling, since the left over text bits occur as room scrolls.
comment:3 by , 22 years ago
| Summary: | LOOM: Dialogue gets messed up during Rusty conversation → LOOM/CD: Dialogue gets messed up during Rusty conversation |
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comment:4 by , 22 years ago
| Status: | new → closed |
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comment:5 by , 22 years ago
| Owner: | set to |
|---|---|
| Resolution: | → fixed |
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Saved game in front of Rusty -- cast cdea