Opened 16 years ago

Closed 16 years ago

Last modified 16 years ago

#988 closed defect (fixed)

LOOM/CD: Dialogue gets messed up during Rusty conversation

Reported by: SF/dfabulich Owned by: Kirben
Priority: normal Component: Engine: SCUMM
Keywords: Cc:
Game: Loom

Description

In the attached save, cast cdea on Rusty. In the
course of the conversation, artifacts of earlier lines
will sometimes remain on screen, which looks odd.

Win2K, ScummVM 0.5.0pre-cvs Built on Jul 10 2003 20:29:19.

Ticket imported from: #770043. Ticket imported from: bugs/988.

Attachments (3)

loom.s02 (58.0 KB) - added by SF/dfabulich 16 years ago.
Saved game in front of Rusty -- cast cdea
rustychat.png (41.6 KB) - added by SF/dfabulich 16 years ago.
Screen shot demonstrating problem
loom.s05 (60.0 KB) - added by Kirben 16 years ago.
Alternative save game for English version

Download all attachments as: .zip

Change History (8)

Changed 16 years ago by SF/dfabulich

Attachment: loom.s02 added

Saved game in front of Rusty -- cast cdea

Changed 16 years ago by SF/dfabulich

Attachment: rustychat.png added

Screen shot demonstrating problem

comment:1 Changed 16 years ago by fingolfin

Summary: Loom EGA: Dialogue gets messed up during Rusty conversationLOOM: Dialogue gets messed up during Rusty conversation

Changed 16 years ago by Kirben

Attachment: loom.s05 added

Alternative save game for English version

comment:2 Changed 16 years ago by Kirben

The left over text bits in that scene occur in Loom (CD) too. I
think it might be related to room scrolling, since the left over
text bits occur as room scrolls.

comment:3 Changed 16 years ago by Kirben

Summary: LOOM: Dialogue gets messed up during Rusty conversationLOOM/CD: Dialogue gets messed up during Rusty conversation

comment:4 Changed 16 years ago by Kirben

Status: newclosed

comment:5 Changed 16 years ago by Kirben

Owner: set to Kirben
Resolution: fixed
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