BS1: Invert stereo channels for traffic sounds in Rue Jarry
|Reported by:||SF/helh||Owned by:||eriktorbjorn|
|Game:||Broken Sword 1|
Concerning Broken Sword 1:
This is a problem I've already experienced with the
original game, so it is nothing ScummVM specific, but
it could be fixable with ScummVM.
In Rue Jarry, in front of Nico's apartment, you can see
cars passing by on the left side of the scene,
accompanied by some stereo sounds of them passing by.
The problem is, whenever a car or truck/lorry passes
by, the sound goes in the opposite direction. So when a
car passes by from left to right, you hear a sound of a
car passing by from right to left, exactly opposite to
what you see. Same with the trucks.
Some time ago I thought this was a problem with my
setup, but this is not the case, in every other program
I've tested the channels aren't inverted. Even tested
this on two different computers.
I've tried three different versions:
Original German Version
German Sold-Out Version
English Sold-Out Version
Every one of them has the same issue with these
inverted traffic sounds. And of course there's no
difference with ScummVM.
First of all, could someone confirm this kind of "sound
bug"? I don't think this is an issue only present in
those three versions.
Secondly, this would be easily(?) fixable by inverting
the left and right channel of those sounds in this scene.
If it isn't possible to change sounds for just one scene,
I think it wouldn't even make a difference to invert
those sounds globally, as there aren't any other scenes
where you can see AND hear cars passing by as far as I
These traffic sounds are at least used again inside
Nico's appartment and in front of Hotel Ubu though.
Ticket imported from: #1266599. Ticket imported from: feature-requests/255.