Opened 14 years ago

Closed 7 months ago

#4801 closed defect (fixed)

SCUMM/HE: Spyfox 2 - Broken talk animation

Reported by: raziel- Owned by: AndywinXp
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Spy Fox 2

Description (last modified by raziel-)

ScummVM 1.1.0svn48172 (Mar 7 2010 08:12:38) Features compiled in: Vorbis FLAC MP3 RGB zLib

Whiile in the wax museum ego can look at the puppets and trigger explanations about those. Of the six wax puppets in the room only the left- and the two rightmost (dog, cow and fish) actually trigger a talk animation of ego. The other three (elefant, cougar and bug) make ego turn around to face the puppets, start to talk, turn back to face the screen and from now on just standing there frozen. No eye blinking, no mouth movement until the line has been finished. I may be wrong but it seems the "turn around" animation is not finished until the speech is done aswell, making ego stay frozen and not "talk"

SPY Fox 2: Some Assembly Required (Win/Mac CD(English))

AmigaOS4 gcc (GCC) 4.2.4 (adtools build 20090118)

Ticket imported from: #2964972. Ticket imported from: bugs/4801.

Attachments (2)

spyfox2-win-SPY Fox 2.sg0 (41 bytes ) - added by raziel- 4 years ago.
spyfox2-win-SPY Fox 2.sg1 (15.5 KB ) - added by raziel- 4 years ago.

Download all attachments as: .zip

Change History (13)

comment:1 by fingolfin, 14 years ago

Owner: set to Kirben

comment:2 by Kirben, 14 years ago

Seems similar to bug #1857700, and is related to AKOS animations.

comment:3 by raziel-, 5 years ago

Summary: HE SPYFOX 2: Actor talk animation brokenSCUMM: HE - SPYFOX 2 - Actor talk animation broken

comment:4 by raziel-, 4 years ago

Description: modified (diff)
Summary: SCUMM: HE - SPYFOX 2 - Actor talk animation brokenSCUMM/HE: Spyfox 2 - Broken talk animation

by raziel-, 4 years ago

Attachment: spyfox2-win-SPY Fox 2.sg0 added

by raziel-, 4 years ago

Attachment: spyfox2-win-SPY Fox 2.sg1 added

comment:5 by raziel-, 4 years ago

ScummVM 2.2.0git (Jul 14 2020 07:49:50)
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC A/52 FreeType2 FriBiDi JPEG PNG cloud (servers, local)

Issue is still there.
Updated save game attached.

comment:6 by Thunderforge, 21 months ago

Still an issue in 2.6.0.

comment:7 by AndywinXp, 8 months ago

Owner: changed from Kirben to AndywinXp
Resolution: assigned
Status: newpending

comment:8 by raziel-, 8 months ago

Why is it pending?

It's still an issue with a local build from today and the save state.

Is there a flag problem with the save file?
Do I need to play to this room from the beginning?

comment:9 by AndywinXp, 8 months ago

Calm down :-) I auto assigned the ticket to me because I'm rewriting the audio engine and I'm expecting to issue a PR shortly

comment:10 by raziel-, 8 months ago

Oh, ok...sorry, didn't wanted to sound annoying.

comment:11 by AndywinXp, 7 months ago

Resolution: assignedfixed
Status: pendingclosed

Fixed with the new sound code!

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