Opened 15 years ago
Closed 15 months ago
#4801 closed defect (fixed)
SCUMM/HE: Spyfox 2 - Broken talk animation
Reported by: | raziel- | Owned by: | AndywinXp |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Spy Fox 2 |
Description (last modified by )
ScummVM 1.1.0svn48172 (Mar 7 2010 08:12:38) Features compiled in: Vorbis FLAC MP3 RGB zLib
Whiile in the wax museum ego can look at the puppets and trigger explanations about those. Of the six wax puppets in the room only the left- and the two rightmost (dog, cow and fish) actually trigger a talk animation of ego. The other three (elefant, cougar and bug) make ego turn around to face the puppets, start to talk, turn back to face the screen and from now on just standing there frozen. No eye blinking, no mouth movement until the line has been finished. I may be wrong but it seems the "turn around" animation is not finished until the speech is done aswell, making ego stay frozen and not "talk"
SPY Fox 2: Some Assembly Required (Win/Mac CD(English))
AmigaOS4 gcc (GCC) 4.2.4 (adtools build 20090118)
Ticket imported from: #2964972. Ticket imported from: bugs/4801.
Attachments (2)
Change History (13)
comment:1 by , 15 years ago
Owner: | set to |
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comment:2 by , 14 years ago
comment:3 by , 6 years ago
Summary: | HE SPYFOX 2: Actor talk animation broken → SCUMM: HE - SPYFOX 2 - Actor talk animation broken |
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comment:4 by , 4 years ago
Description: | modified (diff) |
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Summary: | SCUMM: HE - SPYFOX 2 - Actor talk animation broken → SCUMM/HE: Spyfox 2 - Broken talk animation |
by , 4 years ago
Attachment: | spyfox2-win-SPY Fox 2.sg0 added |
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by , 4 years ago
Attachment: | spyfox2-win-SPY Fox 2.sg1 added |
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comment:5 by , 4 years ago
ScummVM 2.2.0git (Jul 14 2020 07:49:50)
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC A/52 FreeType2 FriBiDi JPEG PNG cloud (servers, local)
Issue is still there.
Updated save game attached.
comment:7 by , 16 months ago
Owner: | changed from | to
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Resolution: | → assigned |
Status: | new → pending |
comment:8 by , 16 months ago
Why is it pending?
It's still an issue with a local build from today and the save state.
Is there a flag problem with the save file?
Do I need to play to this room from the beginning?
comment:9 by , 16 months ago
Calm down :-) I auto assigned the ticket to me because I'm rewriting the audio engine and I'm expecting to issue a PR shortly
comment:11 by , 15 months ago
Resolution: | assigned → fixed |
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Status: | pending → closed |
Fixed with the new sound code!
Seems similar to bug #1857700, and is related to AKOS animations.