SCI: KQ6 (CD) - never stops playing "caught" music when caught by guards at the castle
|Reported by:||onpon4||Owned by:||sluicebox|
|Cc:||Game:||King's Quest 6|
This is a long-standing bug that I've experienced for years, but never reported it. Guess It's time I change that.
In the castle in King's Quest VI, getting caught by guard dogs causes some music to play, then causes Alexander to be thrown into a dungeon cell. The music played is supposed to stop when he's thrown into the cell, but ScummVM does not stop the music.
Since this bug is long-standing and I haven't played with the original executable in years, I don't remember if this bug ever happened on the original, but I'm certain it at least didn't happen often. In ScummVM, it happens every time: the "caught" music will *never* stop (in the respective game) until it is played again. It even persists in saves after that point.
I only know for sure that this happens in the CD Windows version since that's all I ever play. I don't know whether or not it happens in the DOS version.
Change History (20)
comment:6 by , 3 years ago
|Summary:||KQ6CD never stops playing "caught" music when caught by guards at the castle → SCI: KQ6 (CD) - never stops playing "caught" music when caught by guards at the castle|