Opened 4 years ago
Closed 4 years ago
#12394 closed defect (fixed)
BACKENDS: OPENGLSDL: Aspect ratio setting is not followed
Reported by: | sev- | Owned by: | sev- |
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Priority: | normal | Component: | Ports |
Version: | Keywords: | ||
Cc: | Game: |
Description
When switching from non-OpenGL renderer, window is not following the aspect ratio setting.
- Open Options... -> Graphics
- Switch "Graphics mode" to Normal2x
- Make sure "Aspect ratio correction" is checked
- Click OK -> window will become 640x480
- Open Options... -> Graphics
- Switch to "OpenGL"
- Click OK -> window will become 640x400
Now, the GUI still thinks it is 640x480, thus, you have to turn off the aspect ratio setting, click OK, so it is applied, reopen the dialog and turn the setting again.
Change History (1)
comment:1 by , 4 years ago
Owner: | set to |
---|---|
Resolution: | → fixed |
Status: | new → closed |
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Fixed in 8af0b8baa501ad84b12d3d679d5fcc0a1146b36a