Opened 20 years ago

Closed 20 years ago

Last modified 5 years ago

#1650 closed defect (fixed)

GUI?: I can start IHNM without the GUI, but not with it

Reported by: SF/ys_ Owned by: SF/khalek
Priority: normal Component: GUI
Version: Keywords:
Cc: Game: I Have No Mouth

Description

The problem is, basically, that I can start playing IHNM when launched from the console by typing "scummvm ihnm" but if I try to do that from the ScummVM gui, it crashes.

I'll show you some stuff...

$ scummvm -d9 Debuglevel (from command line): 9 Looking for ihnm Trying to start game 'I Have No Mouth and I Must Scream (DOS)' Using game data path: /cdrecorder/ File ITE.RSC not found File ITED.RSC not found File ITE.RSC not found File ITE.RSC not found File VOICESD.RES not found Found game: I Have No Mouth and I Must Scream (DOS) Opened resource file: MUSICFM.RES Opened resource file: MUSICGM.RES Opened resource file: SCREAM.RES Opened resource file: SCRIPTS.RES Opened resource file: SFX.RES Opened resource file: VOICES1.RES Opened resource file: VOICES2.RES Opened resource file: VOICES3.RES Opened resource file: VOICES4.RES Opened resource file: VOICES5.RES Opened resource file: VOICES6.RES Opened resource file: VOICESS.RES Language support for this game not implemented. Initializing event subsystem... FONT_Load(): Reading font resource... Character width: 7 Character height: 8 Row padding: 188 New row length: 276 FONT_Load(): Reading font resource... Character width: 16 Character height: 20 Row padding: 312 New row length: 377 FONT_Load(): Reading font resource... Character width: 7 Character height: 8 Row padding: 160 New row length: 175 FONT_Load(): Reading font resource... Character width: 6 Character height: 9 Row padding: 190 New row length: 232 FONT_Load(): Reading font resource... Character width: 6 Character height: 8 Row padding: 110 New row length: 220 FONT_Load(): Reading font resource... Character width: 11 Character height: 15 Row padding: 220 New row length: 340 FONT_Load(): Reading font resource... Character width: 13 Character height: 18 Row padding: 270 New row length: 399 Initializing sprite subsystem... ACTIONMAP Module: Initializing... OBJECTMAP Module: Initializing... Initializing scripting subsystem. WARNING: Error: Invalid script lookup table length! WARNING: Error creating script thread for game interface module! SCENE_Init(): Loading scene LUT from resource 1272. SCENE_Init(): First scene set to 1. SCENE_Init(): LUT has 154 entries. Init screen 640x480 Fatal signal: Segmentation Fault (SDL Parachute Deployed)

(((((((((((Now, the backtrace from gdb))))))))))

Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 1079224640 (LWP 2014)] 0x0804dba9 in ?? () (gdb) backtrace #0 0x0804dba9 in ?? () #1 0x0804d84c in ?? () #2 0x08174641 in putchar () #3 0x0817b7a7 in putchar () #4 0x08180f07 in putchar () #5 0x0816ef98 in putchar () #6 0x08055ea8 in ?? () #7 0x080561f8 in ?? () #8 0x4033c7da in __libc_start_main () from /lib/tls/i686/cmov/libc.so.6 #9 0x4045dd84 in ?? () from /lib/tls/i686/cmov/libc.so.6

I'm using the Spanish version of the game, but I don't know if that matters. The strange thing is that it crashes with the GUI and it does not without it.

In the past -- a week after the game were added or so -- I could start the game with the GUI too. Well, it isn't playable anyway but...

Debian GNU/Linux box Linux 2.6.6 gcc 3.3

Ticket imported from: #966614. Ticket imported from: bugs/1650.

Change History (3)

comment:1 by SF/khalek, 20 years ago

Owner: set to SF/khalek
Resolution: fixed
Status: newclosed

comment:2 by SF/khalek, 20 years ago

If you're going to do a backtrace using a binary with symbols would make it much more useful :)

Fixed in CVS.

comment:3 by digitall, 5 years ago

Component: --Unset--GUI
Game: I Have No Mouth
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