Opened 18 years ago

Closed 18 years ago

Last modified 12 months ago

#171 closed defect (fixed)

Mouse pointer offset

Reported by: SF/logicdeluxe Owned by: SF/ender
Priority: normal Component: Engine: SCUMM
Keywords: Cc:


Built on Apr 18 2002 19:23:08
This bug is recently introduced. Most noticable with
the use-pointers.

Ticket imported from: #545742. Ticket imported from: bugs/171.

Change History (8)

comment:1 by SF/ender, 18 years ago

Er, more details? :P

offset how? It seems fine to me.

comment:2 by SF/ender, 18 years ago

Owner: set to SF/ender

comment:3 by SF/logicdeluxe, 18 years ago

On several mouse pointer sprites the hot spot seems to be
wrong. The mouse pointer jumps several pixels when it is
changing to another sprite. On the highlited use sprite the
hot spot is even several pixel left from the sprite. So you
can move it completely out off the screen on the right while
you can not reach the left edge. You can also see the
pointer jumping on the screen by just right click the mouse
several times. You can also notice that the pointer is
highlited not exactly on the usable things. Inventory items
seems to have their hot spot in the lower left corner rather
than in the center. On most other pointer sprites the spot
also drifted more or less to the lower left.

comment:4 by SF/logicdeluxe, 18 years ago

Component: Engine: SCUMM--Unset--
Game: Sam and Max

comment:5 by SF/logicdeluxe, 18 years ago

As I noticed now, this is not Sam & Max only. I saw the same
problem in TENTACLE, FT and DIG. This seems to be happen
with most of the custom cursors. In TENTACLE this happens
for inventory items, not for the standard cursor. In FT and
DIG it appears for the standard cursor. And as I wrote, in
Sam & Max for almost every cursor, while the walk-to-cursor
seems to be correct.

comment:6 by SF/ender, 18 years ago

Resolution: fixed
Status: newclosed

comment:7 by SF/ender, 18 years ago

Fixed. Thanks.

comment:8 by digitall, 12 months ago

Component: --Unset--Engine: SCUMM
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