Opened 20 years ago
Closed 20 years ago
Last modified 20 years ago
#1025 closed defect (fixed)
0.5.0 RC: LOOM: Crash with shepherds
|Reported by:||SF/kpharris||Owned by:||fingolfin|
The game is completable with 0.5.0pre-cvs (2003-07- xx), which was downloaded from this mornings compiled snapshot (win32), but does have some bugs.
When talking to the shepherds, trying to use different drafts on them has caused crashes for me. Attached is a savegame just before you reach them (they are to the left). As I seem to remember the drafts being different for each play, here's a few: ECED-open CEEG- camouflage, DDCD-Dye. After trying a few variants of random drafts, the GEEC thread crashes ScummVM with this error message: ERROR: (23: 232: 0x623D): Invalid actor 0 in actortalk
Sorry, but I haven't tested it with 0.4.1. I also have no other versions of loom to test it.
I was testing it to complete a report (as it said it needed testing this morning), but someone else finished first.
Ticket imported from: #770724. Ticket imported from: bugs/1025.
Change History (5)
by , 20 years ago
comment:1 by , 20 years ago
|Priority:||normal → blocker|
comment:2 by , 20 years ago
comment:3 by , 20 years ago
The problem is that in this script room-23-232, there is this line:
 (94) print(Local,[Center(),Text("We are the masters of stealth,^255^1little wizard.")]);
However, when script 232 is invoked it *never* receives any parameters. Hence Local will be at 0! Which causes the error.
For now, I put a workaround into CVS.
comment:4 by , 20 years ago
|Status:||new → closed|
|Summary:||0.5.0 RC: LoomEGA crashes with shepherds → 0.5.0 RC: LOOM: Crash with shepherds|
Loom game saved just before the shepherds