Opened 18 years ago
Closed 18 years ago
Last modified 18 years ago
#1870 closed defect (fixed)
DIG (MAC): No voices with mac version
|Reported by:||SF/thewyvern||Owned by:||fingolfin|
Scumm Version: ScummVM 0.7.0 (Dec 23 2004 23:23:39) Features compiled in Vorbis FLAC MP3 zLib MPEG2
Game: The Dig MAC (ftmac), CD Version extracted to HD using HFVExplorer under WinXP (Service Pack 2). It's the original CD I bought.
Bug: ScummVM can't load speech file. The game plays smoothly but you can't hear voices. While playing, ScummVM reports a list of "Unknown MD5!" error, every time a character speaks.
1)Get FT Mac Original CD Version and mount it under Windows with HFVExplorer (in order to find the data file you must set on the option "Show Invisible File" in HFVExplorer). 2)Find "The Dig Data" file and copy it to a folder in your HD 3)Launch ScummVM, select the folder where you saved the data file. ScummVM recognizes the game correctly. 4)Launch the game and skip the first cutscene 5)While characters are talking do a CTRL-ALT-CANC and look at the Command Prompt Window. You can see "Unknown MD5!" errors occuring every time a character talks.
Ticket imported from: #1094680. Ticket imported from: bugs/1870.
Change History (28)
comment:1 by , 18 years ago
comment:2 by , 18 years ago
There is no "MD5 error", only a "MD5 warning". Sounds more as if there is a problem with the SMUSH movie playback; maybe some of the code does not properly load the movie data from the special mac data file. Hard to test w/o having FT or Dig in the mac versions.
It's very strange that it prints a MD5 message each time an actor speak -- I am not aware of anything in our code that could cause this, we only generate a MD5 warning when the game is started, but not after that.
Is there any other ouput you get?
comment:3 by , 18 years ago
|Summary:||DIG: Unknown MD5 Error playing Mac Version → DIG (MAC): No voices with mac version|
comment:4 by , 18 years ago
I have the French Mac version and I don't encounter this problem. Only difference is that I don't directly use the data file, I extracted it at the time of ScummVM 0.5.
comment:5 by , 18 years ago
There's no other output. I confirm that the warning is printed every time a character talks. I think that's because I didn't extract all files, but use the native support for Mac games in ScummVM 0.7.0 feature. Maybe you extract the necessary files at runtime? I'm available for testing, if you want.
comment:6 by , 18 years ago
I extracted "The Dig Data" single file into its components using Rescumm tool. After this operation, the game runs without problems and I get all speech and voices. So the problem is in the native support for Mac Single Data Files, added to ScummVM 0.7.0. The built-in functions you use can't extract\find audio and music files called "digmusic.bun" and "digvoice.bun" (while Rescumm tool extract them correctly).
comment:7 by , 18 years ago
Indeed, sounds like a problem with the code that allows "native" access to those mac files. Sadly, I don't have mac versions of FT / Dig (I think -- gotta dig again through my LucasArts collection, but I am pretty sure I only have Sam&Max and DOTT in the mac version). So testing is a bit hard. Maybe you can try a test binary for me if I find a fix?
I'll look into this matter once I have some spare time.
comment:8 by , 18 years ago
comment:9 by , 18 years ago
Of course. Contact me when you are ready.
comment:10 by , 18 years ago
|Priority:||normal → high|
comment:11 by , 18 years ago
Can you tell me how that MD5 message you get looks *exactly* I.e. the precise wording of the message...
comment:12 by , 18 years ago
I can't reproduce the problem at all. All voices work fine. And no "Unknown MD5!" except for one when I start the game. Since our code only contains one spot where that message is printed, namely at startup, I can't even start to imagine what would cause your problem.
comment:13 by , 18 years ago
The problem shows only if you load the game from the Single Mac Data File, not from the files extracted with Rescumm. As I told you, extracting the files actually solves the problem (because Scumm doesn't read directly from the Single Data File). I continue to experience the problem loading from the Single Data File. Maybe I have got a different DIG version? If so, why does it work when I extract iternal files with Rescumm?
comment:14 by , 18 years ago
I attached a .rar file which contains some picts about my original mac cd, the single data file, ScummVM loading and warning occurring. You can notice how errors occur at runtime in pict 4, 5 and 6. Hope this can help.
by , 18 years ago
|Attachment:||Bug Picts.rar added|
Picts about No voices bug 1
by , 18 years ago
|Attachment:||Bug Picts 2.rar added|
comment:15 by , 18 years ago
I splitted the .rar into two archives to respect maximum attachment dimension.
comment:16 by , 18 years ago
Good idea, that with the screenshots -- it unclouded the mystery a bit :-). Not the MD5 message is printed repeatedly -- rather, the warning of the BundleMgr is printed repeatdly! Major difference.... :-)
So it can't load digvoice.bun and digmusic.bun. That does work fine for me (with the single file version of The Dig / Mac; no rescumm was used).
What is the MD5 of your "The Dig Data" file?
comment:17 by , 18 years ago
I don't know how to check MD5. Can you explain me how?
comment:18 by , 18 years ago
Thanx. My "The Dig Data" file MD5 is: 50ADF71B1EE1DDC20929E41CCB771463.
comment:19 by , 18 years ago
That matches my version of the game.
Hm. My best guess is that this is somehow a windows specific bug. Maybe Windows has a problem with a program accessing a single file through multiple file handles...
comment:20 by , 18 years ago
I simply can't reproduce the issue described here, nor can anybody else whom I asked to try and reproduce the issue.. Maybe it's something silly and simple, like, the speech volume in your config file is set to 0 ;-).
Hm, kaminari, you wrote that you have the french mac version, but extracted. Could you try running ScummVM with your original, unextracted copy? Does that work? On what OS/system are you running?
comment:21 by , 18 years ago
Yup, I now confirm the problem...
Win2K SP4 and WinXP SP2 ScummVM 0.8.0 CVS (March 3 2005 11:03:08) The Dig, French version for MacOS
I copied The Dig Data (630 MB) with TransMac and added the game via the launcher.
By the way, I noticed that gameid=dig + platform=macintosh only work when the resources are extracted (otherwise ScummVM complains about missing dig.la0 etc). The correct gameid for unextracted resources is DigMac, which is only mentioned in the CLI with the -z argument (you might want to update the Compatibility page with that info). Ok, the game launches:
Trying to start game 'The Dig (Mac)' Unknown MD5 (21a6592322f92550f144f68a8a4e685e)!
The intro movie nevertheless plays correctly with music and speech. When the game starts with the crew hovering over the Shuttle, there's no music nor speech anymore, only sound effects. The following warning messages appear in the shell:
WARNING: BundleMgr::openFile() Can't open bundle file: digmusic.bun! WARNING: BundleMgr::openFile() Can't open bundle file: digvoice.bun!
The digvoice.bun warning is repeated every time a character is talking. The unknown checksum message appears only once when the game is launched.
For the record, gameid=DigMac also works (perfectly) with the extracted resources, but the shell displays the following warnings:
Trying to start game 'The Dig (Mac)' WARNING: md5_file couldn't open 'The Dig Data'! Unknown MD5 (c0682400140000000100000000000000)!
Hope that helps :-)
comment:22 by , 18 years ago
I've got the same problem here... The Dig (Mac) in English, Linux/ AMD64, ScummVM 0.7.1 and ScummVM 0.8.0CVS (May 13 2005 23: 19:10). The MD5 sum of the file (35a2d3040fa512f8232d9e443319d84d) is unknown and neither the music nor the speech is played, with warnings as already posted. Rescumming the data file causes the problem to disappear.
comment:23 by , 18 years ago
The MD5 should be recognized now. Also some other things related to the built-in Mac support have been made, so if you please could retest and tell me whether the problem still occurs with a CVS build from today, that would be great!
comment:24 by , 18 years ago
I tested my unextracted French version with the latest Win32 CVS:
The Dig Data + gameid=dig + platform=macintosh
works a treat now :-)
Only thing is, the MD5 (21a6592322f92550f144f68a8a4e685e) is still shown as unknown in the console window, but it doesn't trigger any other error and doesn't seem to affect the game either.
comment:25 by , 18 years ago
Well, I was refering to marecki's MD5 only, Kaminari. I added yours (as Dig/Mac/French) to our database now.
Thanks for re-testing.
comment:26 by , 18 years ago
|Status:||new → closed|
There's also another detail. The correct error report is:
WARNING: BundleMgr::openFile() Can't get open bundle file: xxxxx!
where xxxx is digmusic.bun, or digvoice.bun! etc. etc.