Opened 17 years ago

Closed 17 years ago

Last modified 17 years ago

#452 closed defect (fixed)

SAM: CarBomb doesn't display your own cars

Reported by: SF/lukewarm Owned by: eriktorbjorn
Priority: normal Component: Engine: SCUMM
Keywords: Cc:
Game: Sam and Max

Description

scummvm 0.20 debian
Sam & Max Hit the Road - Floppy Disk Version

The 'CarBomb' mini-game allows you to play properly,
but you aren't able to see your own cars on the board.

Ticket imported from: #604398. Ticket imported from: bugs/452.

Change History (12)

comment:1 by fingolfin, 17 years ago

Please test this with a current version of ScummVM, 0.2.0 is very old
now.

comment:2 by fingolfin, 17 years ago

Resolution: outdated

comment:3 by eriktorbjorn, 17 years ago

I see the same thing with current CVS snapshots. Another
sign of the object layering bug?

comment:4 by Kirben, 17 years ago

Summary: CarBomb doesn't display your own carsSAM: CarBomb doesn't display your own cars

comment:5 by SF/painelf, 17 years ago

I don't think so. The object layering bug occurs when actors,
objects and blast objects are mixed on screen, but everything
in the carbomb game is actors.

comment:6 by eriktorbjorn, 17 years ago

Aha! I see what's happening now. The hack that keeps actors
from being displayed over the inventory also keeps them from
being displayed during the CarBomb game.

I know how to modify the hack to handle both these cases,
which I guess will have to do until someone figures out how
to fix it properly.

comment:7 by (none), 17 years ago

Logged In: NO

close ???

comment:8 by SF/painelf, 17 years ago

There are problems with some of the other minigames too,
would this workaround appliy to them as well?

comment:9 by eriktorbjorn, 17 years ago

The workaround only applies to the CarBomb game. (All it
does is to keep the inventory hack from being used in one
specific location.)

What other problems are you refering to? The only bug report
I'm aware of is the one about highway surfing hanging, and I
haven't been able to reproduce that. And the roadsigns not
being drawn correctly should be fixed now that drawBomp()
has been rewritten.

comment:10 by eriktorbjorn, 17 years ago

Status: newclosed

comment:11 by eriktorbjorn, 17 years ago

Owner: set to eriktorbjorn
Resolution: outdatedfixed

comment:12 by eriktorbjorn, 17 years ago

Never mind, I just realized that the Paint-By-Numbers game
isn't working. Hmm... that one calls an unimplemented
function, so I'm not so sure a similar hack will cure it,
but I'll check...

In the meantime, I guess this bug should be closed.

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