Opened 16 years ago
Closed 15 years ago
#4101 closed defect (fixed)
TINSEL: DW1 corrupted savegame problem
Reported by: | hkzlab | Owned by: | dreammaster |
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Priority: | blocker | Component: | Engine: Tinsel |
Version: | Keywords: | ||
Cc: | Game: | Discworld |
Description
I run into the following problem with Discworld 1, Italian CD version: Just after i exit from the inn room (where Rincewind dress up as a ghost) and save i get a corrupted savegame. How to reproduce: after you get out from the room in the inn garden, don't move and save. And then load the savegame. The save will load fine, but if you try to move around you'll get the following error and a game crash:
scummvm: engines/tinsel/events.cpp:262: void Tinsel::WalkProcess(Tinsel::CoroBaseContext*&, const void*): Assertion `_ctx->pMover->hCpath != NOPOLY' failed.
I have tested svn rev. 35961, both compiled for linux/sdl and wii.
I'm attaching the problematic savegame and a screenshot of the room.
Ticket imported from: #2525010. Ticket imported from: bugs/4101.
Attachments (2)
Change History (10)
by , 16 years ago
Attachment: | Screenshot-Discworld_corruptsave.png added |
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comment:2 by , 16 years ago
Component: | → Engine: Tinsel |
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Game: | → Discworld |
comment:4 by , 15 years ago
Priority: | normal → blocker |
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comment:5 by , 15 years ago
I tried replicating the problem in the English v2-scn version and couldn't, so it must be a problem specific to the Italian version.
comment:6 by , 15 years ago
I've been able to replicate the problem in the DW1 GRA version, so I'll look into it further
comment:7 by , 15 years ago
Owner: | set to |
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comment:8 by , 15 years ago
Resolution: | → fixed |
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Status: | new → closed |
The room and position where you need to save to get the bug.