Opened 10 years ago

Closed 10 years ago

Last modified 10 years ago

#6647 closed defect (fixed)

WME: 5MA - main menu cat doesn't scream when clicked on

Reported by: misterhands Owned by: somaen
Priority: normal Component: Engine: Wintermute
Version: Keywords:
Cc: Game: Wintermute


Using a recent win32 build (Kirben) 5 Magical Amulets

The cat in the menu does not scream when clicked on, only the cat_whiny sound is heard. In the original, when clicking on it the 2 sounds (cat_whiny and cat_mad) sounds play simultaneously.

Ticket imported from: bugs/6647.

Change History (7)

comment:1 by somaen, 10 years ago

Owner: set to somaen

comment:2 by SF/tobiatesan, 10 years ago

Can reproduce. Looking into it.

Curiously BaseSound::play() for the relevant sound (sf\catmeow.wav) /is/ being called.

comment:3 by SF/tobiatesan, 10 years ago

Actually the problem is a little different: we play menu sounds with polyphony count == 1 instead of == many.

For example, try making the cat meow by passing over it with the mouse and then, very quick, go over a menu button.

The cat will stop meowing abruptly - you'll get something like "MEEO-click"

In the original executable, you have "Meeeee(click)ooooww".

For the same reason the "meeeow", which is triggered right after the screaming, steals the show.

comment:4 by SF/tobiatesan, 10 years ago

5MA ships with an older version of the WME interpreter (pre 1.8.6) which differs in this behaviour.

I think I got this fixed in

comment:5 by digitall, 10 years ago

When is merged, this bug can be closed as fixed...

comment:6 by somaen, 10 years ago

Resolution: fixed
Status: newclosed

comment:7 by somaen, 10 years ago

I've commited the fixes from PR #518, minus the game flags-changes, closing this.

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