CRUISE: Slow / unresponsive game behaviour
|Reported by:||SF/ifo||Owned by:||digitall|
|Cc:||Game:||Cruise for a Corpse|
Problem: The gameplay of the ScummVM version feels too slow, especially when comparing the game to the original (DOS) version or other ScummVM / cine games. This is especially notable when moving the mouse: It seems the cursor is updated only a few times per second, resulting in a very choppy movement.
Other examples: 1. Judging from the Delphine logo in the beginning and a few animations during the game I would say the game is about 25% too slow on my PC. 2. Character animations look okay, but the original DOS version also seems a bit smoother (probably also those 25%). 3. Probably a different problem, but when clicking on a locked door, the complete game (animations, mouse cursor movement) hangs for a few seconds.
The ScummVM process takes only about 10% CPU time. If it's preferred to split the above examples into separate tickets I can do so.
Tested versions: ScummVM 1.3.1 and git snapshot from 15.10.2011 Platform: Linux (Slackware64 13.37) Version: Cruise for a Corpse from Classic Collection, German CD version CPU: Intel Core i7, 4x2,8 GHz
Ticket imported from: #3423955. Ticket imported from: bugs/5879.