#371 closed defect (fixed)
distorted SFX
| Reported by: | SF/inguin | Owned by: | fingolfin |
|---|---|---|---|
| Priority: | normal | Component: | Engine: SCUMM |
| Version: | Keywords: | ||
| Cc: | Game: | Sam and Max |
Description
I just noticed that in Sam&Max and Dott the speech and SFX appear strangely distorted. I don't know when it broke, since I didn't run these games for some time. It very much sounds like some signed/unsigned problem to me. Did you change something about that lately, maybe to make the Zak256 sounds (which sound OK) playing?
Ticket imported from: #587668. Ticket imported from: bugs/371.
Change History (9)
comment:1 by , 24 years ago
| Owner: | set to |
|---|
comment:2 by , 24 years ago
comment:3 by , 24 years ago
I update to the latest CVS version at least once a day and did so again a few minutes ago. The bug is not yet fixed.
comment:6 by , 24 years ago
I commited yet another "fix", please try it with latest CVS again.
comment:7 by , 24 years ago
Very much better now. It would be perfect if it wasn't for a little "click" a the start or end of each sample which has not been there before.
comment:8 by , 24 years ago
| Resolution: | → fixed |
|---|---|
| Status: | new → closed |
comment:9 by , 8 years ago
| Component: | --Unset-- → Engine: SCUMM |
|---|---|
| Game: | → Sam and Max |

khalek tried to track it down, it seems to be related to some volume changes. Please try current CVS (or wait for a new daily build) so see if it is fixed.