Opened 18 years ago

Closed 18 years ago

Last modified 2 years ago

#371 closed defect (fixed)

distorted SFX

Reported by: SF/inguin Owned by: fingolfin
Priority: normal Component: Engine: SCUMM
Keywords: Cc:
Game: Sam and Max

Description

I just noticed that in Sam&Max and Dott the speech and SFX appear strangely distorted. I don't know when it broke, since I didn't run these games for some time. It very much sounds like some signed/unsigned problem to me. Did you change something about that lately, maybe to make the Zak256 sounds (which sound OK) playing?

Ticket imported from: #587668. Ticket imported from: bugs/371.

Change History (9)

comment:1 by fingolfin, 18 years ago

Owner: set to fingolfin

comment:2 by fingolfin, 18 years ago

khalek tried to track it down, it seems to be related to some volume changes. Please try current CVS (or wait for a new daily build) so see if it is fixed.

comment:3 by SF/inguin, 18 years ago

I update to the latest CVS version at least once a day and did so again a few minutes ago. The bug is not yet fixed.

comment:4 by (none), 18 years ago

Logged In: NO

And the awesome music in Sam&Max is gone!

comment:5 by SF/inguin, 18 years ago

Not for me. Still there, still awesome.

comment:6 by fingolfin, 18 years ago

I commited yet another "fix", please try it with latest CVS again.

comment:7 by SF/inguin, 18 years ago

Very much better now. It would be perfect if it wasn't for a little "click" a the start or end of each sample which has not been there before.

comment:8 by fingolfin, 18 years ago

Resolution: fixed
Status: newclosed

comment:9 by digitall, 2 years ago

Component: --Unset--Engine: SCUMM
Game: Sam and Max
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