Opened 21 years ago
Closed 21 years ago
Last modified 5 years ago
#371 closed defect (fixed)
|Reported by:||SF/inguin||Owned by:||fingolfin|
|Cc:||Game:||Sam and Max|
I just noticed that in Sam&Max and Dott the speech and SFX appear strangely distorted. I don't know when it broke, since I didn't run these games for some time. It very much sounds like some signed/unsigned problem to me. Did you change something about that lately, maybe to make the Zak256 sounds (which sound OK) playing?
Ticket imported from: #587668. Ticket imported from: bugs/371.
Change History (9)
comment:1 by , 21 years ago
comment:2 by , 21 years ago
comment:3 by , 21 years ago
I update to the latest CVS version at least once a day and did so again a few minutes ago. The bug is not yet fixed.
comment:4 by , 21 years ago
Logged In: NO
And the awesome music in Sam&Max is gone!
comment:5 by , 21 years ago
Not for me. Still there, still awesome.
comment:6 by , 21 years ago
I commited yet another "fix", please try it with latest CVS again.
comment:7 by , 21 years ago
Very much better now. It would be perfect if it wasn't for a little "click" a the start or end of each sample which has not been there before.
comment:8 by , 21 years ago
|Status:||new → closed|
comment:9 by , 5 years ago
|Component:||--Unset-- → Engine: SCUMM|
|Game:||→ Sam and Max|
khalek tried to track it down, it seems to be related to some volume changes. Please try current CVS (or wait for a new daily build) so see if it is fixed.