Opened 3 years ago
Closed 3 years ago
#11725 closed defect (fixed)
BACKENDS: Android - Native keyboard leads to bad input for some games
|Reported by:||antoniou79||Owned by:||antoniou79|
|Version:||Keywords:||android, keyboard, input, native|
Tested with ScummVM android app (amd64-v8a) 2.2.1pre and 2.3git:
- EoB (Eye of the Beholder), on the character screen creation, when trying to name a character. If you bring up the keyboard (which is not brought up automatically), and then type a name, the game understands wrong characters (or a repeated character). Eg. I tried to name my character "Meep" and got "PP"
- Beneath a Steel Sky, when trying to name a save game from the game's native menu, rather than ScummVM's own in-game menu. Again, wrong characters (or sometimes no characters) appear.
This is probably an issue for other games too, but I haven't tested with more.
Maybe a workaround would be to support ScummVM's virtual keyboard (which is not currently supported on Android 2.1+)
Android Device: Xperia Z5 Compact. Android OS 7.1.1
Change History (4)
comment:1 by , 3 years ago
comment:2 by , 3 years ago
After looking a bit into it, it seems that the keyboard that the SDL port used is not the same as ScummVM's virtual keyboard option.
comment:3 by , 3 years ago
|Summary:||ANDROID: Native keyboard leads to bad input for some games → BACKENDS: Android - Native keyboard leads to bad input for some games|
comment:4 by , 3 years ago
|Status:||new → closed|
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I should note that the keyboard that the SDL port used (what is the vkeybd?) works ok with the Beneath the Steel Sky native save menu (ScummVM port version 2.0.0). I have not tested with EoB yet but I expect it will be fine as well with it.