Opened 6 years ago

Closed 5 years ago

#10707 closed defect (fixed)

SCI: GK1 pathfinding bug in grandmother's house

Reported by: misterhands Owned by: bluegr
Priority: normal Component: Engine: SCI
Version: Keywords: pathfinding has-pull-request
Cc: Game: Gabriel Knight 1

Description

GK1 DOS CD

In the grandmother's house, Gabriel can walk over the knitting basket.
I tested the original interpreter and with it Gabriel walks around the basket.

Attachments (1)

gk1-cd.010 (49.6 KB ) - added by misterhands 6 years ago.

Download all attachments as: .zip

Change History (4)

by misterhands, 6 years ago

Attachment: gk1-cd.010 added

comment:1 by sluicebox, 5 years ago

Script patch: https://github.com/scummvm/scummvm/pull/1426

This is a script bug which occurs in the original. ScummVM is doing the right thing and this is unrelated to pathfinding. When initializing the room after interrogating Gran, they forgot to add the obstacle polygon for the knitting basket to the room, which is why you can walk through the basket. It works when entering from the front door or attic.

To test this fix with the saved game, click Question on Gran to switch to the interrogation screen and then exit. You will now no longer be able to walk through the basket.

comment:2 by digitall, 5 years ago

Keywords: has-pull-request added

comment:3 by bluegr, 5 years ago

Owner: set to bluegr
Resolution: fixed
Status: newclosed

Thanks for your work! The PR has been merged, so this can be closed now

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