Opened 6 years ago
Closed 6 years ago
#10707 closed defect (fixed)
SCI: GK1 pathfinding bug in grandmother's house
Reported by: | misterhands | Owned by: | bluegr |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | pathfinding has-pull-request | |
Cc: | Game: | Gabriel Knight 1 |
Description
GK1 DOS CD
In the grandmother's house, Gabriel can walk over the knitting basket.
I tested the original interpreter and with it Gabriel walks around the basket.
Attachments (1)
Change History (4)
by , 6 years ago
Attachment: | gk1-cd.010 added |
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comment:1 by , 6 years ago
comment:2 by , 6 years ago
Keywords: | has-pull-request added |
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comment:3 by , 6 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Thanks for your work! The PR has been merged, so this can be closed now
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Script patch: https://github.com/scummvm/scummvm/pull/1426
This is a script bug which occurs in the original. ScummVM is doing the right thing and this is unrelated to pathfinding. When initializing the room after interrogating Gran, they forgot to add the obstacle polygon for the knitting basket to the room, which is why you can walk through the basket. It works when entering from the front door or attic.
To test this fix with the saved game, click Question on Gran to switch to the interrogation screen and then exit. You will now no longer be able to walk through the basket.