Opened 5 years ago
Closed 4 years ago
#10707 closed defect (fixed)
SCI: GK1 pathfinding bug in grandmother's house
|Reported by:||misterhands||Owned by:||bluegr|
|Cc:||Game:||Gabriel Knight 1|
GK1 DOS CD
In the grandmother's house, Gabriel can walk over the knitting basket.
I tested the original interpreter and with it Gabriel walks around the basket.
Change History (4)
by , 5 years ago
comment:1 by , 4 years ago
comment:2 by , 4 years ago
comment:3 by , 4 years ago
|Status:||new → closed|
Thanks for your work! The PR has been merged, so this can be closed now
Note: See TracTickets for help on using tickets.
Script patch: https://github.com/scummvm/scummvm/pull/1426
This is a script bug which occurs in the original. ScummVM is doing the right thing and this is unrelated to pathfinding. When initializing the room after interrogating Gran, they forgot to add the obstacle polygon for the knitting basket to the room, which is why you can walk through the basket. It works when entering from the front door or attic.
To test this fix with the saved game, click Question on Gran to switch to the interrogation screen and then exit. You will now no longer be able to walk through the basket.