Opened 6 weeks ago

Last modified 6 weeks ago

#15293 new defect

AGI: LSL1: When the same message is repeated, it's not obvious that they're individual messages

Reported by: eriktorbjorn Owned by:
Priority: normal Component: Engine: AGI
Version: Keywords:
Cc: Game: Leisure Suit Larry 1

Description

When you give the whiskey to the drunk, the message "...my only posshhess... hhic!" is repeated three times.

Unless you're in on the joke, you may think the game has locked up because nothing seems to happen when you press Enter to dismiss the text box. This is similar to the lottery messages in LSL2. The problem was fixed there, so maybe it can be fixed here as well even though it's a different engine?

The quick-and-dirty fix might be something like this:

diff --git a/engines/agi/text.cpp b/engines/agi/text.cpp
index 06773598849..eefbdc263cc 100644
--- a/engines/agi/text.cpp
+++ b/engines/agi/text.cpp
@@ -558,6 +558,8 @@ void TextMgr::closeWindow() {
                const int16 x = _messageState.backgroundPos_x;
                const int16 y = MAX<int16>(0, _messageState.backgroundPos_y);
                _gfx->render_Block(x, y, _messageState.backgroundSize_Width, _messageState.backgroundSize_Height);
+               _gfx->updateScreen();
+               _vm->_system->delayMillis(50);
        }
        _messageState.dialogue_Open = false;
        _messageState.window_Active = false;

With some appropriate comment, of course. But maybe there's a better way?

(I just felt a tiny disturbance in the Force, as if a small handful of speedrunners suddenly cried out in terror and were suddenly silenced.)

Attachments (1)

lsl1.011 (3.1 KB ) - added by eriktorbjorn 6 weeks ago.

Download all attachments as: .zip

Change History (3)

by eriktorbjorn, 6 weeks ago

Attachment: lsl1.011 added

comment:1 by eriktorbjorn, 6 weeks ago

Simplified version of the patch:

diff --git a/engines/agi/text.cpp b/engines/agi/text.cpp
index 06773598849..2342ca6dd13 100644
--- a/engines/agi/text.cpp
+++ b/engines/agi/text.cpp
@@ -558,6 +558,7 @@ void TextMgr::closeWindow() {
                const int16 x = _messageState.backgroundPos_x;
                const int16 y = MAX<int16>(0, _messageState.backgroundPos_y);
                _gfx->render_Block(x, y, _messageState.backgroundSize_Width, _messageState.backgroundSize_Height);
+               _vm->wait(50, false);
        }
        _messageState.dialogue_Open = false;
        _messageState.window_Active = false;

comment:2 by eriktorbjorn, 6 weeks ago

Summary: AGI: LSL1: Insufficient feedback when the same text box is repeatedAGI: LSL1: When the same message is repeated, it's not obvious that they're individual messages
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