#7057 closed defect (fixed)
BBVS: No clean-up when restarting
| Reported by: | SF/abenteurer | Owned by: | eriktorbjorn |
|---|---|---|---|
| Priority: | normal | Component: | Engine: BBVS |
| Version: | Keywords: | ||
| Cc: | Game: | Beavis & Butthead Virtual Stupidity |
Description
Beavis and Butt-Head (Win, CD, English) Build (1.8.0pre184-g27398bd [Feb. 22, 2016]), on Win x86.
When you click on "New Game", right after the endsequence, a new game is starting, but with all the left-overs (items, buildings, etc.) from the previously played game.
Gamesave: attached. Main menu : Continue : Before the end-sequence (Use the Keys with the car -> Endsequence -> Main menu: New Game).
Ticket imported from: bugs/7057.
Attachments (1)
Change History (5)
by , 10 years ago
| Attachment: | bbvs-win.zip added |
|---|
comment:1 by , 10 years ago
| Summary: | No clean-up → BBVS: No clean-up when restarting |
|---|
comment:2 by , 10 years ago
comment:3 by , 10 years ago
| Owner: | set to |
|---|---|
| Resolution: | → fixed |
| Status: | new → closed |
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It may simply be a matter of putting some of the stuff that's now done in BbvsEngine::run() before the game loop starts into BbvsEngine::newGame(), and then have run() call newGame() as well.
But I'm not sure of the exact details.