Opened 5 years ago
Closed 5 years ago
#11024 closed defect (fixed)
SCI: Camelot: Pitch black aqueduct is drawn as pink
Reported by: | sluicebox | Owned by: | sluicebox |
---|---|---|---|
Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | ||
Cc: | Game: | Conquests of Camelot |
Description
When walking deep into the aqueduct, the screen is supposed to go black, as there is no light. ScummVM instead paints the screen pink.
Attached is a save from the DOS version, walk left to reproduce.
The kernel call that does this is: kDrawPic 112 2 1 4
Pic 112 is supposed to be all black. It's drawn correctly at the start of the game by the speed test room, which calls kDrawPic 112 6 1 0.
It's the fourth parameter that makes the difference. Using a debugger I changed the aqueduct call to use "0" and it drew black.
I'm hoping that someone knowledgeable in this area has the time to take this on. I don't know anything about EGA palettes, so consider this a threat: left unaddressed I will mess this up. Tick tock!
Attachments (1)
Change History (4)
by , 5 years ago
Attachment: | camelot.068 added |
---|
comment:1 by , 5 years ago
comment:3 by , 5 years ago
Owner: | set to |
---|---|
Resolution: | → fixed |
Status: | new → closed |
Wow, this is something different than a mere color bug, this bug is only occurring on my visual studio builds (on independent machines) but not on the daily mingw win32 builds.