SCI: Camelot: Pitch black aqueduct is drawn as pink
|Reported by:||sluicebox||Owned by:||sluicebox|
|Game:||Conquests of Camelot|
When walking deep into the aqueduct, the screen is supposed to go black, as there is no light. ScummVM instead paints the screen pink.
Attached is a save from the DOS version, walk left to reproduce.
The kernel call that does this is: kDrawPic 112 2 1 4
Pic 112 is supposed to be all black. It's drawn correctly at the start of the game by the speed test room, which calls kDrawPic 112 6 1 0.
It's the fourth parameter that makes the difference. Using a debugger I changed the aqueduct call to use "0" and it drew black.
I'm hoping that someone knowledgeable in this area has the time to take this on. I don't know anything about EGA palettes, so consider this a threat: left unaddressed I will mess this up. Tick tock!