Opened 5 years ago
Closed 4 years ago
#12020 closed defect (fixed)
TWINE: Rendering artifacts if 3d model is clipped
| Reported by: | mgerhardy | Owned by: | mgerhardy |
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| Priority: | normal | Component: | Engine: TwinE |
| Version: | Keywords: | ||
| Cc: | Game: | Little Big Adventure |
Description (last modified by )
Whenever parts of an actor are clipped, there are pixels written at the 0 position of the x any y axis that shouldn't be there. This looks like an off-by-one bug somewhere is the 3d model rendering clipping code.
Attachments (3)
Change History (11)
by , 5 years ago
| Attachment: | scummvm-lba-de-00009.png added |
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by , 5 years ago
| Attachment: | scummvm-lba-de-00008.png added |
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by , 5 years ago
| Attachment: | scummvm-lba-de-00007.png added |
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comment:1 by , 5 years ago
| Description: | modified (diff) |
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comment:2 by , 5 years ago
| Summary: | Rendering artifacts if 3d model is clipped → TWINE: Rendering artifacts if 3d model is clipped |
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comment:3 by , 5 years ago
comment:4 by , 5 years ago
| Owner: | set to |
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| Resolution: | → fixed |
| Status: | new → pending |
comment:5 by , 4 years ago
| Resolution: | fixed |
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| Status: | pending → new |
The issue is still visible in the credits sequence.
comment:6 by , 4 years ago
| Description: | modified (diff) |
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comment:8 by , 4 years ago
| Resolution: | → fixed |
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| Status: | new → closed |
24b7e04424f5ecc334210e1aeff724cb062d0857 fixes another issue
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Should be fixed in latest master.