TWINE: Rendering artifacts if 3d model is clipped
|Reported by:||mgerhardy||Owned by:||mgerhardy|
|Cc:||Game:||Little Big Adventure|
Description (last modified by )
Whenever parts of an actor are clipped, there is pixels written at the 0 position of the x any y axis that shouldn't be there. This looks like an off-by-one bug somewhere is the 3d model rendering clipping code.
Change History (7)
comment:2 by , 4 months ago
|Summary:||Rendering artifacts if 3d model is clipped → TWINE: Rendering artifacts if 3d model is clipped|