Opened 4 months ago

Last modified 8 weeks ago

#12020 pending defect (fixed)

TWINE: Rendering artifacts if 3d model is clipped

Reported by: mgerhardy Owned by: mgerhardy
Priority: normal Component: Engine: TwinE
Version: Keywords:
Cc: Game: Little Big Adventure

Description (last modified by mgerhardy)

Whenever parts of an actor are clipped, there is pixels written at the 0 position of the x any y axis that shouldn't be there. This looks like an off-by-one bug somewhere is the 3d model rendering clipping code.

Attachments (3)

scummvm-lba-de-00009.png (134.5 KB ) - added by mgerhardy 4 months ago.
scummvm-lba-de-00008.png (50.2 KB ) - added by mgerhardy 4 months ago.
scummvm-lba-de-00007.png (121.6 KB ) - added by mgerhardy 4 months ago.

Download all attachments as: .zip

Change History (7)

by mgerhardy, 4 months ago

Attachment: scummvm-lba-de-00009.png added

by mgerhardy, 4 months ago

Attachment: scummvm-lba-de-00008.png added

by mgerhardy, 4 months ago

Attachment: scummvm-lba-de-00007.png added

comment:1 by mgerhardy, 4 months ago

Description: modified (diff)

comment:2 by sev-, 4 months ago

Summary: Rendering artifacts if 3d model is clippedTWINE: Rendering artifacts if 3d model is clipped

comment:3 by mgerhardy, 8 weeks ago

Should be fixed in latest master.

comment:4 by mgerhardy, 8 weeks ago

Owner: set to mgerhardy
Resolution: fixed
Status: newpending
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