Attachments (1)
Change History (19)
by , 23 years ago
Attachment: | loomcd.s03.gz added |
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comment:1 by , 23 years ago
Details? Platform, version, etc...
Please follow the bug submission guidelines on the 'submit' page!
comment:2 by , 23 years ago
sorry. about that.. the CVS release as of 1:00 AM April 27 CDT. Linux/SDL
comment:3 by , 23 years ago
I take entering the forest to mean the sand dune in the room prior to the forest.. because thats where it happens here. It also happens when walking from the sheep on the other side of the forest to building where you meet fleece.
comment:4 by , 23 years ago
yup. that's it... I noticed it happened in the second place after I had posted the report..
comment:5 by , 23 years ago
I wonder if this could be related to #540505 and #551711 ? I am looking at these now, in case I manage to fix them, one of you can then maybe try it with Simon to see if it helps there, too...
Uhm, any reason there lis a loomcd savegame attached to this report?
comment:6 by , 23 years ago
I submitted a fix to CVS for a related bug; can you please try if this problem is fixed by it, too?
comment:7 by , 23 years ago
Owner: | set to |
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comment:8 by , 23 years ago
Gah, just ignore me, of course this is Loom and not Simon, dunno what happend with my mind :-)
comment:9 by , 23 years ago
I still get this and masking problems in latest cvs, a new savegame can be found at http://khalek.tolmie.net/loomcd.s02
comment:10 by , 23 years ago
he still walks backwards going into the forest from the beach and from where the 4 sheep are down the hill to where the herd of sheep are.
comment:11 by , 23 years ago
Priority: | normal → low |
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comment:12 by , 23 years ago
Yup I know. Fixing this is not going to be easy, there is something fundamental going wrong it seems.
It happens in more places, BTW, for example near the start after lighting strikes that tree, Bobbin then walks backwards for a moment, too.
comment:13 by , 22 years ago
Summary: | Bobbin walks backwards → LOOM: Bobbin walks backwards |
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comment:14 by , 22 years ago
Owner: | removed |
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comment:15 by , 22 years ago
I checked in a fix to actor.cpp that corrects this, at least on the beach when entering the forest. Turned out Loom uses class 18 instead of 29 for a Y flip
They also use class 18 after the lightning strike (see my previous comment). However, class 22 is also set (ignoreboxes), therefore remap direction is disabled... I am not quite sure how to handle that, but one thing after the other, right? :-)
I am guessing that class 30 becomes 19 in LoomCD, too (X flip), even though I haven't seen a test case yet.
This change might be needed for other games, too, not just LoomCD but for now I made it LoomCD specific.
comment:16 by , 22 years ago
Status: | new → closed |
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comment:17 by , 22 years ago
Owner: | set to |
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Resolution: | → fixed |
comment:18 by , 22 years ago
Well, I'm closing this as the actual bug for THIS instance has been fixed.
Save game with bobbin on island